Add missing patches for Lua 5.3.4
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bfd7d8efd1
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90
hererocks.py
90
hererocks.py
@ -1102,6 +1102,91 @@ class RioLua(Lua):
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- luaC_checkGC(L);
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lua_unlock(L);
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}
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""",
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"Lua crashes when building sequences with more than 2^30 elements": """
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ltable.c:
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@@ -223,7 +223,9 @@
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unsigned int na = 0; /* number of elements to go to array part */
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unsigned int optimal = 0; /* optimal size for array part */
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/* loop while keys can fill more than half of total size */
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- for (i = 0, twotoi = 1; *pna > twotoi / 2; i++, twotoi *= 2) {
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+ for (i = 0, twotoi = 1;
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+ twotoi > 0 && *pna > twotoi / 2;
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+ i++, twotoi *= 2) {
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if (nums[i] > 0) {
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a += nums[i];
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if (a > twotoi/2) { /* more than half elements present? */
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""",
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"Table length computation overflows for sequences larger than 2^31 elements": """
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ltable.h:
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@@ -56,3 +56,3 @@
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LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
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-LUAI_FUNC int luaH_getn (Table *t);
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+LUAI_FUNC lua_Unsigned luaH_getn (Table *t);
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ltable.c:
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@@ -614,4 +614,4 @@
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-static int unbound_search (Table *t, unsigned int j) {
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- unsigned int i = j; /* i is zero or a present index */
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+static lua_Unsigned unbound_search (Table *t, lua_Unsigned j) {
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+ lua_Unsigned i = j; /* i is zero or a present index */
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j++;
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@@ -620,3 +620,3 @@
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i = j;
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- if (j > cast(unsigned int, MAX_INT)/2) { /* overflow? */
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+ if (j > l_castS2U(LUA_MAXINTEGER) / 2) { /* overflow? */
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/* table was built with bad purposes: resort to linear search */
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@@ -630,3 +630,3 @@
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while (j - i > 1) {
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- unsigned int m = (i+j)/2;
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+ lua_Unsigned m = (i+j)/2;
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if (ttisnil(luaH_getint(t, m))) j = m;
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@@ -642,3 +642,3 @@
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*/
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-int luaH_getn (Table *t) {
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+lua_Unsigned luaH_getn (Table *t) {
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unsigned int j = t->sizearray;
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""",
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"Memory-allocation error when resizing a table can leave it in an inconsistent state":
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"""
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ltable.c:
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@@ -332,17 +332,34 @@
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}
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+typedef struct {
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+ Table *t;
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+ unsigned int nhsize;
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+} AuxsetnodeT;
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+
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+
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+static void auxsetnode (lua_State *L, void *ud) {
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+ AuxsetnodeT *asn = cast(AuxsetnodeT *, ud);
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+ setnodevector(L, asn->t, asn->nhsize);
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+}
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+
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+
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void luaH_resize (lua_State *L, Table *t, unsigned int nasize,
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unsigned int nhsize) {
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unsigned int i;
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int j;
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+ AuxsetnodeT asn;
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unsigned int oldasize = t->sizearray;
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int oldhsize = allocsizenode(t);
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Node *nold = t->node; /* save old hash ... */
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if (nasize > oldasize) /* array part must grow? */
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setarrayvector(L, t, nasize);
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/* create new hash part with appropriate size */
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- setnodevector(L, t, nhsize);
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+ asn.t = t; asn.nhsize = nhsize;
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+ if (luaD_rawrunprotected(L, auxsetnode, &asn) != LUA_OK) { /* mem. error? */
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+ setarrayvector(L, t, oldasize); /* array back to its original size */
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+ luaD_throw(L, LUA_ERRMEM); /* rethrow memory error */
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+ }
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if (nasize < oldasize) { /* array part must shrink? */
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t->sizearray = nasize;
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/* re-insert elements from vanishing slice */
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"""
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}
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patches_per_version = {
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@ -1123,9 +1208,12 @@ class RioLua(Lua):
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],
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"4": [
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"Wrong code generated for a 'goto' followed by a label inside an 'if'",
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"Lua crashes when building sequences with more than 2^30 elements",
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"Table length computation overflows for sequences larger than 2^31 elements",
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"Lua does not check GC when creating error messages",
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"Dead keys with nil values can stay in weak tables",
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"lua_pushcclosure should not call the garbage collector when n is zero"
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"lua_pushcclosure should not call the garbage collector when n is zero",
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"Memory-allocation error when resizing a table can leave it in an inconsistent state"
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]
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}
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}
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