gui/elements/init.lua

70 lines
2.2 KiB
Lua

local gui = require("gui")
local color = require("gui.core.color")
local theme = require("gui.core.theme")
local transition = require("gui.elements.transitions")
function gui:newMenu(title, sx, position, trans)
if not title then multi.error("Argument 1 string('title') is required") end
if not sx then multi.error("Argument 2 number('sx') is required") end
local position = position or gui.ALIGN_LEFT
local trans = trans or transition.glide
local menu, to, tc, open
if position == gui.ALIGN_LEFT then
menu = self:newFrame(0, 0, 0, 0, -sx, 0, sx, 1)
to = trans(-sx, 0, .25)
tc = trans(0, -sx, .25)
elseif position == gui.ALIGN_CENTER then
menu = self:newFrame(0, 0, 0, 0, .5 -sx/2, 1.1, sx, 1)
to = trans(1.1, 0, .35)
tc = trans(0, 1.1, .35)
elseif position == gui.ALIGN_RIGHT then
menu = self:newFrame(0, 0, 0, 0, 1, 0, sx, 1)
to = trans(1, 1 - sx, .25)
tc = trans(1 - sx, 1, .25)
end
function menu:isOpen()
return open
end
function menu:Open(show)
if show then
if not menu.lock then
menu.lock = true
local t = to()
t.OnStop(function()
open = true
menu.lock = false
end)
t.OnStep(function(p)
if position == gui.ALIGN_CENTER then
menu:setDualDim(nil, nil, nil, nil, nil, p)
else
menu:setDualDim(nil, nil, nil, nil, p)
end
end)
end
else
if not menu.lock then
menu.lock = true
local t = tc()
t.OnStop(function()
open = false
menu.lock = false
end)
t.OnStep(function(p)
if position == gui.ALIGN_CENTER then
menu:setDualDim(nil, nil, nil, nil, nil, p)
else
menu:setDualDim(nil, nil, nil, nil, p)
end
end)
end
end
end
return menu
end