This is for the love2d engine. Works with the latest version. Look at my intro to software project for some examples on how to use this
62 lines
1.3 KiB
Plaintext
62 lines
1.3 KiB
Plaintext
function gui:newVideo(name,i,x,y,w,h,sx,sy,sw,sh)
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x,y,w,h,sx,sy,sw,sh=filter(name, x, y, w, h, sx ,sy ,sw ,sh)
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local c=self:newBase("Video",name, x, y, w, h, sx ,sy ,sw ,sh)
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if type(i)=="string" then
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c.Video=love.graphics.newVideo(i)
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else
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c.Video=i
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end
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c.Visibility=0
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c.VideoVisibility=1
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c.rotation=0
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if c.Video~=nil then
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c.VideoHeigth=c.Video:getHeight()
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c.VideoWidth=c.Video:getWidth()
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c.Quad=love.graphics.newQuad(0,0,w,h,c.VideoWidth,c.VideoHeigth)
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end
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c.funcV={}
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function c:Play()
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self.handStart=true
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self.Video:play()
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end
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function c:Pause()
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self.Video:pause()
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end
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c.Resume=c.Play
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function c:Stop()
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self.handStart=false
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self:Pause()
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self:Rewind()
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for i=1,# self.funcV do
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self.funcV[i](self)
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end
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end
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function c:OnVideoStopped(func)
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table.insert(self.funcV,func)
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end
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function c:Rewind()
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self.Video:rewind()
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end
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function c:Restart()
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self:Rewind()
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self:Play()
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end
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function c:Seek(o)
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self.Video:seek(o)
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end
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function c:Tell()
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self.Video:tell()
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end
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function c:SetFilter(min, mag, anisotropy)
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self.Video:setFilter(min, mag, anisotropy)
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end
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function c:IsPlaying()
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return self.Video:isPlaying()
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end
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c:OnUpdate(function(self)
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if self.Video:isPlaying()==false and self.handStart == true then
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self:Stop()
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end
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end)
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return c
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end |