local multi = require("multi") local GLOBAL,THREAD=require("multi.integration.loveManager").init() -- automatic resource loading will be added soonish utf8 = require("utf8") gui = {} gui.__index = gui gui.TB={} gui.Version="VERSION" -- Is it really ready for release? _GuiPro={ GLOBAL = GLOBAL, THREAD = THREAD, jobqueue = multi:newSystemThreadedJobQueue(4), imagecache = {}, GBoost=true, hasDrag=false, DragItem={}, Children={}, Visible=true, count=0, x=0, y=0, height=0, width=0, getChildren=function(self) return self.Children end } _GuiPro.jobqueue:registerJob("LoadImage",function(path,t) local dat = love.image.newImageData(path) return dat,path,t end) _GuiPro.Clips={} _GuiPro.rotate=0 _defaultfont = love.graphics.setNewFont(12) setmetatable(_GuiPro, gui) function gui:LoadInterface(file) local add=".int" if string.find(file,".",1,true) then add="" end if love.filesystem.getInfo(file..add) then a,b=pcall(love.filesystem.load(file..add)) if a then --print("Loaded: "..file) else print("Error loading file: "..file,b) end else print("File does not exist!") return false end end function gui.LoadAll(dir) files=love.filesystem.getDirectoryItems(dir) for i=1,#files do if string.sub(files[i],-4)==".int" then gui:LoadInterface(dir.."/"..files[i]) end end end -- Start Of Load gui.LoadAll("GuiManager/Core") gui.LoadAll("GuiManager/Image-Animation") gui.LoadAll("GuiManager/Frame") gui.LoadAll("GuiManager/Item") gui.LoadAll("GuiManager/Misc") gui.LoadAll("GuiManager/Text") gui.LoadAll("GuiManager/Drawing") -- End of Load gui:respectHierarchy() _GuiPro.width,_GuiPro.height=love.graphics.getDimensions() multi:newLoop(function() _GuiPro.width,_GuiPro.height=love.graphics.getDimensions() end) multi:onDraw(function() local items=GetAllChildren(_GuiPro) for i=1,#items do items[i]:draw() end end) gui.ff=gui:newFrame("",0,0,0,0,0,0,1,1) gui.ff.Color={0,0,0} gui.ff:OnUpdate(function(self) self:BottomStack() end)