Added some helper functions
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28
init.lua
28
init.lua
@ -319,6 +319,17 @@ function gui:topStack()
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siblings[#siblings + 1] = self
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end
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function gui:bottomStack()
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local siblings = self.parent.children
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for i = 1, #siblings do
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if siblings[i] == self then
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table.remove(siblings, i)
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break
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end
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end
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table.insert(siblings, 1, self)
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end
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local mainupdater = updater:newLoop().OnLoop
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function gui:canPress(mx, my) -- Get the intersection of the clip area and the self then test with the clip, otherwise test as normal
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@ -736,8 +747,7 @@ function gui:newTextBase(typ, txt, x, y, w, h, sx, sy, sw, sh)
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local Font, text = self.Font, self.text
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local s = 3
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Font = font(s)
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while height < max and Font:getHeight() < height and Font:getWidth(text) <
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width do
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while height < max and Font:getHeight() < height and Font:getWidth(text) < width do
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s = s + 1
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Font = font(s)
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end
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@ -745,13 +755,19 @@ function gui:newTextBase(typ, txt, x, y, w, h, sx, sy, sw, sh)
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Font:setFilter("linear", "nearest", 4)
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self.font = Font
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self.textOffsetY = 0
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-- if isdefault then return font(s - (4+(n or 0))) end
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local top, bottom = self:calculateFontOffset(Font, 0)
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local fh = Font:getHeight()
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self.textOffsetY = floor(((height - bottom) - top) / 2) -- (height-(bottom - top))/2
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self.textOffsetY = floor(((height - bottom) - top) / 2)
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self.OnFontUpdated:Fire(self)
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return s - (4 + (n or 0))
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end
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function c:centerFont()
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local x, y, width, height = self:getAbsolutes()
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local top, bottom = self:calculateFontOffset(self.font, 0)
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self.textOffsetY = floor(((height - bottom) - top) / 2)
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self.OnFontUpdated:Fire(self)
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end
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function c:getUniques()
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return gui.getUniques(c, {
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text = c.text,
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@ -1022,8 +1038,8 @@ function gui:newImageBase(typ, x, y, w, h, sx, sy, sw, sh)
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c.setImage = function(self, i, x, y, w, h)
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if i == nil then return end
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local img = load_image(i)
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load_image(i).OnReturn(function(img)
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print("The image: ",img)
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img = love.graphics.newImage(img)
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IMAGE = i
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if type(i) == "string" then i = image_cache[i] or i end
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