Working on types
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9fd2019b5f
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68
gui/init.lua
68
gui/init.lua
@ -9,13 +9,13 @@ gui.__index = gui
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gui.MOUSE_PRIMARY = 1
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gui.MOUSE_SECONDARY = 2
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gui.MOUSE_MIDDLE = 3
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local frame, label ,button, image, text, box = 0, 1, 2, 4, 8, 16
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local children = {}
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local label, image, text, button, box, video = 1, 2, 4, 8, 16, 32
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function gui:getChildren()
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return self.Children
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end
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function gui:getAllChildren()
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for i=0, #children do children[i]=nil end
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local Stuff = {}
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function Seek(Items)
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for i=1,#Items do
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if Items[i].Visible==true then
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@ -50,6 +50,10 @@ function gui:newBase(typ,x, y, w, h, sx, sy, sw, sh)
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c.Visible = true
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c.Visibility = 1
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setmetatable(c, gui)
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-- Add to the parents children table
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table.insert(self.Children,c)
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return c
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end
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function gui:newDualDim(x, y, w, h, sx, sy, sw, sh)
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local dd = {}
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@ -104,8 +108,64 @@ function gui:newImageButton(x, y, w, h, sx, sy, sw, sh)
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end
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-- Draw Function
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drawer:newLoop(function()
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--local label, image, text, button, box, video
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local drawtypes = {
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[0]= function() end, -- 0
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[1] = function() -- 1
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-- label
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end,
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[2]=function() -- 2
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-- image
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end,
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[4] = function() -- 4
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-- text
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end,
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[8] = function() -- 8
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-- button
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end,
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[16] = function() -- 16
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-- box
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end,
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[32] = function() -- 32
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-- video
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end,
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[64] = function() -- 64
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-- item
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end
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}
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--[[
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dd.offset.pos = {
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x = x or 0,
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y = y or 0
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}
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dd.offset.size = {
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x = w or 0,
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y = h or 0
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}
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dd.scale.pos = {
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x = sx or 0,
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y = sy or 0
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}
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dd.scale.size = {
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x = sw or 0,
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y = sh or 0
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}
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]]
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drawer:newLoop(function()
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local children = gui:getAllChildren()
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for i=1,#children do
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local child = children[i]
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local type = child.Type
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local x = (child.Parent.dualDim.offset.size.x*child.dualDim.scale.pos.x)+child.dualDim.offset.pos.x+child.Parent.dualdim.offset.pos.x
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local y = (child.Parent.dualDim.offset.size.y*child.dualDim.scale.pos.y)+child.dualDim.offset.pos.y+child.Parent.dualdim.offset.pos.y
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local width = (child.Parent.dualDim.offset.size.x*child.dualDim.scale.size.x)+child.dualDim.offset.size.x
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local heigh = (child.Parent.dualDim.offset.size.y*child.dualDim.scale.size.y)+child.dualDim.offset.size.y
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-- Do Frame stuff first
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-- Start object specific stuff
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drawtypes[band(type,label)](child)
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end
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end)
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-- Drawing and Updating
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