Reworking fitfont

This commit is contained in:
Ryan Ward 2023-01-14 12:44:24 -05:00
parent 6b0a2d074e
commit 3111907efc
5 changed files with 86 additions and 45 deletions

0
gui/addons/functions.lua Normal file
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0
gui/addons/system.lua Normal file
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@ -1,4 +1,4 @@
local color = require("gui.color")
local color = require("gui.core.color")
local theme = {}
local defaultFont = love.graphics.getFont()
theme.__index = theme
@ -8,7 +8,7 @@ local function generate_harmonious_colors(num_colors)
local colors = {}
for i = 1, num_colors do
local new_hue = (base_hue + (360 / num_colors) * i) % 360 -- offset hue by 1/n of the color wheel
table.insert(colors, color.new(color.hsl(new_hue, math.random(50, 100), math.random(30, 80))))
table.insert(colors, color.new(color.hsl(new_hue, math.random(45, 110), math.random(30, 80))))
end
return colors
end
@ -33,8 +33,6 @@ function theme:random(seed)
return t
end
function theme:dump()
return '"' .. table.concat({color.rgbToHex(self.colorPrimary), color.rgbToHex(self.colorPrimaryText), color.rgbToHex(self.colorButtonText)},"\",\"") .. '"'
end
@ -45,7 +43,7 @@ function theme:new(colorPrimary, primaryText, buttonText, primaryTextFont, butto
c.colorPrimary = color.new(colorPrimary)
c.colorPrimaryDark = color.darken(c.colorPrimary,.4)
c.colorPrimaryText = color.new(primaryText)
c.colorButtonNormal = color.darken(c.colorPrimary,.6)
c.colorButtonNormal = color.darken(c.colorPrimary,.2)
c.colorButtonHighlight = color.darken(c.colorButtonNormal,.2)
c.colorButtonText = color.new(buttonText)
c.fontPrimary = primaryTextFont or defaultFont
@ -78,11 +76,11 @@ function theme:setColorButtonText(c)
end
function theme:setFontPrimary(c)
self.fontPrimary = color.new(c)
self.fontPrimary = c
end
function theme:setFontButton(c)
self.fontButton = color.new(c)
self.fontButton = c
end
function theme:getSeed()

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@ -1,7 +1,7 @@
local utf8 = require("utf8")
local multi, thread = require("multi"):init()
local GLOBAL, THREAD = require("multi.integration.loveManager"):init()
local color = require("gui.color")
local color = require("gui.core.color")
local gui = {}
local updater = multi:newProcessor("UpdateManager",true)
local drawer = multi:newProcessor("DrawManager",true)
@ -13,6 +13,7 @@ local max, min, abs, rad, floor, ceil = math.max, math.min, math.abs, math.rad,
local frame, image, text, box, video, button, anim = 0, 1, 2, 4, 8, 16, 32
local global_drag
local object_focus = gui
local first_loop = false
-- Types
gui.TYPE_FRAME = frame
@ -656,7 +657,7 @@ end
function gui:newVirtualFrame(x, y, w, h, sx, sy, sw, sh)
return self:newBase(frame, x, y, w, h, sx, sy, sw, sh, true)
end
local testIMG
-- Texts
function gui:newTextBase(typ, txt, x, y, w, h, sx, sy, sw, sh)
local c = self:newBase(text + typ, x, y, w, h, sx, sy, sw, sh)
@ -674,27 +675,38 @@ function gui:newTextBase(typ, txt, x, y, w, h, sx, sy, sw, sh)
c.textColor = color.black
c.OnFontUpdated = multi:newConnection()
function c:calculateFontOffset()
local width, height = floor(w+w/4), floor(h+h/4)
local canvas = love.graphics.newCanvas(width, height)
local top = height
function c:calculateFontOffset(font)
local x, y, width, height = self:getAbsolutes()
local top = height+10
local bottom = 0
local canvas = love.graphics.newCanvas(width, height+10)
love.graphics.setCanvas(canvas)
love.graphics.clear( 0, 0, 0, .5, false, false)
love.graphics.setColor(1,1,1,1)
love.graphics.setFont(self.font)
love.graphics.printf(self.text, 0, h/8, self.dualDim.offset.size.x, "left", self.radians, self.textScaleX, self.textScaleY, 0, 0, self.textShearingFactorX, self.textShearingFactorY)
love.graphics.setFont(font)
love.graphics.printf(self.text, 0, 5, width, "left", self.rotation, self.textScaleX, self.textScaleY, 0, 0, self.textShearingFactorX, self.textShearingFactorY)
love.graphics.setCanvas()
local data = canvas:newImageData(nil, nil, 0, 0, width, height )
for x = 0, width-1 do
for y = 0, height-1 do
local r,g,b,a = data:getPixel(x,y)
if r==1 and g==1 and b==1 then
if y<top then top = y end
if y>bottom then bottom = y end
local data = canvas:newImageData()
testIMG:setDualDim(0, 0, width, height)
testIMG:setImage(data)
local f_top, f_bot = false, false
for yy = 0, height-1 do
for xx = 0, width-1 do
local r,g,b,a = data:getPixel(xx,yy)
if r~=0 or g~=0 or b~=0 then
if yy<top and not f_top then top = yy f_top = true end
end
end
end
return top-h/8, bottom-h/8
for yy = height-1, 0, -1 do
for xx = 0, width-1 do
local r,g,b,a = data:getPixel(xx,yy)
if r~=0 or g~=0 or b~=0 then
if yy>bottom and not f_bot then bottom = yy f_bot = false end
end
end
end
return top-10, bottom-10
end
function c:setFont(font,size)
@ -721,7 +733,7 @@ function gui:newTextBase(typ, txt, x, y, w, h, sx, sy, sw, sh)
end
else
font = function(n)
return love.graphics.newFont(n)
return love.graphics.setNewFont(n)
end
end
local x, y, width, height = self:getAbsolutes()
@ -735,9 +747,16 @@ function gui:newTextBase(typ, txt, x, y, w, h, sx, sy, sw, sh)
Font = font(s - (2+(n or 0)))
Font:setFilter("linear","nearest",4)
self.font = Font
local h = (self.parent.dualDim.offset.size.y*self.dualDim.scale.size.y)+self.dualDim.offset.size.y
local top, bottom = self:calculateFontOffset()
self.textOffsetY = (h-bottom-top/2)/2
local top, bottom = self:calculateFontOffset(Font)
local fh = Font:getHeight()
local ch = floor((height - fh)/2)
local cch = height - (bottom + top)
--if cch < ch then
self.textOffsetY = cch/2
--else
-- self.textOffsetY = ch
--end
print(self.text, top, bottom, self.textOffsetY, height - (bottom + top))
self.OnFontUpdated:Fire(self)
return s - (2+(n or 0))
end
@ -994,7 +1013,7 @@ end)
function gui:newImageBase(typ,x, y, w, h, sx, sy, sw, sh)
local c = self:newBase(image + typ,x, y, w, h, sx, sy, sw, sh)
c.color = color.white
c.visibility = 0
--c.visibility = 0
local IMAGE
function c:getUniques()
return gui.getUniques(c, {
@ -1003,13 +1022,18 @@ function gui:newImageBase(typ,x, y, w, h, sx, sy, sw, sh)
})
end
function c:setImage(i)
if i == nil then return end
IMAGE = i
if not first_loop then
-- Wait one cycle for things to load up
drawer:newThread(function()
thread.yield()
local img
if type(i) == "userdata" and i:type() == "Image" then
img = i
elseif type(i) == "string" then
elseif type(i) == "userdata" and i:type() == "ImageData" then
img = love.graphics.newImage(i)
else
img = love.graphics.newImage(i)
end
local x, y, w, h = self:getAbsolutes()
@ -1020,6 +1044,21 @@ function gui:newImageBase(typ,x, y, w, h, sx, sy, sw, sh)
self.imageWidth = img:getWidth()
self.quad = love.graphics.newQuad(0, 0, w, h, self.imageWidth, self.imageHeigth)
end)
return
end
local img
if type(i) == "userdata" and i:type() == "Image" then
img = i
else
img = love.graphics.newImage(i)
end
local x, y, w, h = self:getAbsolutes()
self.imageColor = color.white
self.imageVisibility = 1
self.image = img
self.imageHeigth = img:getHeight()
self.imageWidth = img:getWidth()
self.quad = love.graphics.newQuad(0, 0, w, h, self.imageWidth, self.imageHeigth)
end
return c
end
@ -1253,6 +1292,7 @@ drawer:newLoop(function()
draw_handler(child)
end
end
first_loop = true
end)
-- Drawing and Updating
@ -1293,4 +1333,7 @@ gui.Events.OnResized(function(w,h)
gui.h = h
end)
testIMG = gui:newImageLabel(nil,0,0,100,30)
testIMG.color = color.Red
return gui