Ryan 204966f929 Added Files
Totally not ready
2017-06-10 17:10:46 -04:00

59 lines
1.5 KiB
Lua

package.path=package.path..";?/init.lua"
require("Libs/bin")
require("Libs/Multimanager")
require("dialogueManager")
test=dialogueManager:load("Tests.dmf")
t=test:start()-- start the reading
while true do-- working on saving and loading of data
if t.Type=="text" then
if test.stats.reading then
local a=t.text:find(":")
if a then
if t.text=="..." then
speak(t.text:sub(1,a-1).." Didn't say a word!")
else
speak(t.text:sub(1,a-1).." says: "..t.text:sub(a+1,-1))
end
else
speak(t.text)
end
else
io.write(t.text)
io.read()
end
t=test:next()
elseif t.Type=="condition" then
t=test:next()
elseif t.Type=="assignment" then
t=test:next()
elseif t.Type=="label" then
t=test:next()
elseif t.Type=="method" then
t=test:next()
elseif t.Type=="choice" then
if test.stats.reading then
speak(t.text)
else
print(t.text)
end
for i=1,#t.choices do
io.write(i..": "..t.choices[i].."\n")
end
io.write("Enter choice#: ")
local n=tonumber(io.read())
t=test:next(t,n)
elseif t.Type=="end" then
if t.text=="leaking" then-- go directly to the block right under the current block if it exists
t=test:next()
else
print(t.text)
os.exit()-- if you have more than one dialogue objects you are using, you may want to change this from exiting the code to escaping your loop or changing the reference to t. Remember seperate block objects cannot access variables from each other!
end
elseif t.Type=="error" then
print(t.text)
io.read()
else
t=test:next()
end
end