136 lines
4.1 KiB
Plaintext
136 lines
4.1 KiB
Plaintext
-- When using seperate files to hold data you should have a convention for identification purposes
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[BEDROOM]{
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cls()
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SAVE()
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wenttobedroom=setVar(true)
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"You take a look around your room, and can't help but notice the amount of mess in it"<
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"Examine Desk" JUMPPLAY(Bedroom_DESK,select)
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"Examine Bed" JUMPPLAY(Bedroom_BED,select)
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"Examine Closet" JUMPPLAY(Bedroom_CLOSET,select)
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"Examine Clock" JUMPPLAY(Bedroom_CLOCK,select)
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"Examine Trash" JUMPPLAY(Bedroom_TRASH,select)
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"Examine Door" JUMPPLAY(Bedroom_DOOR,select)
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>
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}
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[Bedroom_DESK]{
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COMPARE(=,bedroom_lookedatdesk,true,Bedroom_DESK2,Bedroom_DESK1)
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}
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[Bedroom_DESK1]{
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bedroom_lookedatdesk=setVar(true)
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"My lovely desk, it has my homework and a pile of papers on it"
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"I really should clean my desk up a bit"
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playSong(paper)
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"..."
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"There we go, nice and clean now"
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"I guess I'll hold on to these pieces of paper for now"
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JUMP(BEDROOM)
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}
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[Bedroom_DESK2]{
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"MY desk sure looks a lot better without all of that paper scattered around it"
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JUMP(BEDROOM)
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}
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[Bedroom_BED]{
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COMPARE(=,bedroom_lookedatbed,true,Bedroom_BED1,__STAY)
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bedroom_lookedatbed=setVar(true)
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COMPARE(=,bedroom_lookedatclock,true,Bedroom_BED2,__STAY)
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"Ah my bed, if it weren't for mom I would be sleeping right now"
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"I remember back when I was younger I used to jump on my bed"
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playSong(bed)
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"haha this is fun"
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playSong(laugh)
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"Okay, I think I am done for now"
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JUMP(BEDROOM)
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}
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[Bedroom_BED1]{
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playSong(laugh)
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"I had enough, let me look around the room more"
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JUMP(BEDROOM)
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}
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[Bedroom_BED2]{
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"I remember back when I was younger I used to jump on my bed"
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playSong(bed)
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"haha this is fun"
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playSong(laugh)
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"Okay, I think I am done for now"
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JUMP(BEDROOM)
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}
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[Bedroom_CLOSET]{
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COMPARE(=,bedroom_lookedatcloset,true,Bedroom_CLOSET1,__STAY)
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bedroom_lookedatcloset=setVar(true)
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"Look at all these clothes"
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"Hmm..."
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playSong(paper)
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"Hey, what do you know 15 dollars!"
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money=ADD(money,15)
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"I now have $money$ dollars"
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JUMP(BEDROOM)
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}
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[Bedroom_CLOSET1]{
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"Nothing interesting left in here"
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JUMP(BEDROOM)
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}
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[Bedroom_CLOCK]{
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COMPARE(=,bedroom_lookedatclock,true,Bedroom_CLOCK1,__STAY)
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bedroom_lookedatclock=setVar(true)
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playSong(alarm)
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playSong(laugh)
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"Ahhh... my alarm wasn't expecting that!"
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"Looks like it is 9AM I should start hurrying"
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COMPARE(=,bedroom_lookedatbed,true,__STAY,BEDROOM)
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playSong(laugh)
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"I guess even though my mom called me, my alarm would have woken me up anyway"
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}
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[Bedroom_CLOCK1]{
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"It's still morning, but I should probably get going"
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JUMP(BEDROOM)
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}
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[Bedroom_TRASH]{
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COMPARE(=,bedroom_lookedattrash,true,Bedroom_TRASH2,Bedroom_TRASH1)
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}
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[Bedroom_TRASH1]{
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"An empty garbage can..."
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"I kinda want to put something in it..."
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COMPARE(=,bedroom_lookedatdesk,true,__STAY,BEDROOM_REDIRECT_TRASH)
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bedroom_lookedattrash=setVar(true)
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bedroom_trashcounter=setVar(1,"n")
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"Alright, I'll throw away some of these pieces of paper I found on my desk"
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playSong(paper)
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playSong(laugh)
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"I feel like an all-star"
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JUMP(BEDROOM)
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}
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[BEDROOM_REDIRECT_TRASH]{
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playSong(sigh)
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"All well, I don't have anything I can put into it"
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JUMP(BEDROOM)
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}
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[Bedroom_TRASH2]{
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"Another shot for the all-star"
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playSong(paper)
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playSong(laugh)
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bedroom_trashcounter=ADD(bedroom_trashcounter,1)
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"I think I threw in $bedroom_trashcounter$ pieces already, and I didn't even miss a shot, a new record!"
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JUMP(BEDROOM)
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}
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[Bedroom_DOOR]{
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COMPARE(=,bedroom_lookedatdoor,true,Bedroom_DOOR2,Bedroom_DOOR1)
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}
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[Bedroom_DOOR1]{
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bedroom_lookedatdoor=setVar(true)
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"This is like the nicest wooden door I have ever seen!"
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"The wood is so sturdy and it has that solid feel"
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"You know that feel when you knock on it and it doesn't feel like it will break from your knock"
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playSong(laugh)
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"Okay, I should stop rambling..."
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"Am I ready to go down stairs?"<
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"Yeah, I looked around enough" JUMPPLAY(LIVINGROOM,select)
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"Hmm... Maybe I should take a second look around..." JUMPPLAY(BEDROOM,select)
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>
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}
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[Bedroom_DOOR2]{
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"Am I ready to go down stairs?"<
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"Yeah, I looked around enough" JUMPPLAY(LIVINGROOM,select)
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"Hmm... Maybe I should take a second look around..." JUMPPLAY(BEDROOM,select)
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>
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}
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