--[[ MIT License Copyright (c) 2019 Ryan Ward Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sub-license, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local multi = require("multi.compat.love2d") function multi:canSystemThread() return true end function multi:getPlatform() return "love2d" end multi.integration={} multi.integration.love2d={} multi.integration.love2d.ThreadBase=[[ tab={...} __THREADID__=table.remove(tab,1) __THREADNAME__=table.remove(tab,1) THREAD_ID=table.remove(tab,1) require("love.filesystem") require("love.system") require("love.timer") require("love.image") local multi = require("multi") GLOBAL={} isMainThread=false setmetatable(GLOBAL,{ __index=function(t,k) __sync__() return __proxy__[k] end, __newindex=function(t,k,v) __sync__() __proxy__[k]=v if type(v)=="userdata" then __MainChan__:push(v) else __MainChan__:push("SYNC "..type(v).." "..k.." "..resolveData(v)) end end, }) function __sync__() local data=__mythread__:pop() while data do love.timer.sleep(.01) if type(data)=="string" then local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)") if name=="__DIEPLZ"..__THREADID__.."__" then error("Thread: "..__THREADID__.." has been stopped!") end if cmd=="SYNC" then __proxy__[name]=resolveType(tp,d) end else __proxy__[name]=data end data=__mythread__:pop() end end function ToStr(val, name, skipnewlines, depth) skipnewlines = skipnewlines or false depth = depth or 0 local tmp = string.rep(" ", depth) if name then if type(name) == "string" then tmp = tmp .. "[\""..name.."\"] = " else tmp = tmp .. "["..(name or "").."] = " end end if type(val) == "table" then tmp = tmp .. "{" .. (not skipnewlines and " " or "") for k, v in pairs(val) do tmp = tmp .. ToStr(v, k, skipnewlines, depth + 1) .. "," .. (not skipnewlines and " " or "") end tmp = tmp .. string.rep(" ", depth) .. "}" elseif type(val) == "number" then tmp = tmp .. tostring(val) elseif type(val) == "string" then tmp = tmp .. string.format("%q", val) elseif type(val) == "boolean" then tmp = tmp .. (val and "true" or "false") elseif type(val) == "function" then tmp = tmp .. "loadDump([===["..dump(val).."]===])" else tmp = tmp .. "\"[inserializeable datatype:" .. type(val) .. "]\"" end return tmp end function resolveType(tp,d) if tp=="number" then return tonumber(d) elseif tp=="bool" then return (d=="true") elseif tp=="function" then return loadDump("[==["..d.."]==]") elseif tp=="table" then return loadstring("return "..d)() elseif tp=="nil" then return nil else return d end end function resolveData(v) local data="" if type(v)=="table" then return ToStr(v) elseif type(v)=="function" then return dump(v) elseif type(v)=="string" or type(v)=="number" or type(v)=="bool" or type(v)=="nil" then return tostring(v) end return data end sThread={} local function randomString(n) local c=os.clock() local a=0 while os.clock()" c.Id=count count = count + 1 livingThreads[count] = {true,name} c.thread=love.thread.newThread(multi.integration.love2d.ThreadBase:gsub("INSERT_USER_CODE",dump(func))) c.thread:start(c.ID,c.name,THREAD_ID,...) function c:kill() multi.integration.GLOBAL["__DIEPLZ"..self.ID.."__"]="__DIEPLZ"..self.ID.."__" end return c end function love.threaderror( thread, errorstr ) multi.OnError:Fire(thread,errorstr) multi.print("Error in systemThread: "..tostring(thread)..": "..errorstr) end local THREAD={} function THREAD.set(name,val) GLOBAL[name]=val end function THREAD.get(name) return GLOBAL[name] end function THREAD.waitFor(name) repeat multi:uManager() until GLOBAL[name] return GLOBAL[name] end function THREAD.getCores() return love.system.getProcessorCount() end function THREAD.sleep(n) love.timer.sleep(n) end function THREAD.hold(n) repeat multi:uManager() until n() end __channels__={} multi.integration.GLOBAL=GLOBAL multi.integration.THREAD=THREAD updater=multi:newLoop(function(self) local data=multi.integration.love2d.mainChannel:pop() while data do if type(data)=="string" then local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)") if cmd=="SYNC" then __proxy__[name]=resolveType(tp,d) for i=1,#__channels__ do -- send data to other threads if type(v)=="userdata" then __channels__[i]:push(v) else __channels__[i]:push("SYNC "..tp.." "..name.." "..d) end end elseif cmd=="NEWTHREAD" then __channels__[#__channels__+1]=love.thread.getChannel(tp) for k,v in pairs(__proxy__) do -- sync the global with each new thread if type(v)=="userdata" then __channels__[#__channels__]:push(v) else __channels__[#__channels__]:push("SYNC "..type(v).." "..k.." "..resolveData(v)) end end end else __proxy__[name]=data end data=multi.integration.love2d.mainChannel:pop() end end) multi.OnSystemThreadDied = multi:newConnection() local started = false function multi.InitSystemThreadErrorHandler() if started==true then return end started = true multi:newThread("ThreadErrorHandler",function() local threads = multi.SystemThreads while true do thread.sleep(.5) -- switching states often takes a huge hit on performance. half a second to tell me there is an error is good enough. for i=#threads,1,-1 do local v,err,t=threads[i].thread:join(.001) if err then if err:find("Thread was killed!") then livingThreads[threads[i].Id] = {false,threads[i].Name} multi.OnSystemThreadDied:Fire(threads[i].Id) GLOBAL["__THREADS__"]=livingThreads table.remove(threads,i) else threads[i].OnError:Fire(threads[i],err,"Error in systemThread: '"..threads[i].name.."' <"..err..">") livingThreads[threads[i].Id] = {false,threads[i].Name} multi.OnSystemThreadDied:Fire(threads[i].Id) GLOBAL["__THREADS__"]=livingThreads table.remove(threads,i) end end end end end) end require("multi.integration.shared") multi.print("Integrated Love2d!") return { init=function(t) if t then if t.threadNamespace then multi.integration.THREADNAME=t.threadNamespace multi.integration.love2d.ThreadBase:gsub("sThread",t.threadNamespace) end if t.globalNamespace then multi.integration.GLOBALNAME=t.globalNamespace multi.integration.love2d.ThreadBase:gsub("GLOBAL",t.globalNamespace) end end return GLOBAL,THREAD end }