--[[ MIT License Copyright (c) 2019 Ryan Ward Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sub-license, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] package.path="?/init.lua;?.lua;"..package.path function os.getOS() if package.config:sub(1,1)=='\\' then return 'windows' else return 'unix' end end -- Step 1 get lanes lanes=require("lanes").configure() local multi = require("multi") -- get it all and have it on all lanes multi.SystemThreads = {} local thread = thread multi.isMainThread=true function multi:canSystemThread() return true end function multi:getPlatform() return "lanes" end -- Step 2 set up the Linda objects local __GlobalLinda = lanes.linda() -- handles global stuff local __SleepingLinda = lanes.linda() -- handles sleeping stuff -- For convenience a GLOBAL table will be constructed to handle requests local GLOBAL={} setmetatable(GLOBAL,{ __index=function(t,k) return __GlobalLinda:get(k) end, __newindex=function(t,k,v) __GlobalLinda:set(k,v) end, }) -- Step 3 rewrite the thread methods to use Lindas local THREAD={} function THREAD.set(name,val) __GlobalLinda:set(name,val) end function THREAD.get(name) __GlobalLinda:get(name) end local function randomString(n) local str = '' local strings = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4','5','6','7','8','9','0','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'} for i=1,n do str = str..''..strings[math.random(1,#strings)] end return str end function THREAD.waitFor(name) local function wait() math.randomseed(os.time()) __SleepingLinda:receive(.001,randomString(12)) end repeat wait() until __GlobalLinda:get(name) return __GlobalLinda:get(name) end function THREAD.testFor(name,val,sym) -- end function THREAD.getCores() return THREAD.__CORES end function THREAD.getThreads() return GLOBAL.__THREADS__ end if os.getOS()=="windows" then THREAD.__CORES=tonumber(os.getenv("NUMBER_OF_PROCESSORS")) else THREAD.__CORES=tonumber(io.popen("nproc --all"):read("*n")) end function THREAD.kill() -- trigger the lane destruction error("Thread was killed!") end function THREAD.getName() return THREAD_NAME end function THREAD.getID() return THREAD_ID end _G.THREAD_ID = 0 --[[ Step 4 We need to get sleeping working to handle timing... We want idle wait, not busy wait Idle wait keeps the CPU running better where busy wait wastes CPU cycles... Lanes does not have a sleep method however, a linda recieve will in fact be a idle wait! So we use that and wrap it in a nice package]] function THREAD.sleep(n) math.randomseed(os.time()) __SleepingLinda:receive(n,randomString(12)) end function THREAD.hold(n) local function wait() math.randomseed(os.time()) __SleepingLinda:receive(.001,randomString(12)) end repeat wait() until n() end local rand = math.random(1,10000000) -- Step 5 Basic Threads! local threads = {} local count = 1 local started = false local livingThreads = {} function multi:newSystemThread(name,func,...) multi.InitSystemThreadErrorHandler() rand = math.random(1,10000000) local c={} local __self=c c.name=name c.Name = name c.Id = count livingThreads[count] = {true,name} local THREAD_ID = count count = count + 1 c.Type="sthread" c.creationTime = os.clock() local THREAD_NAME=name local function func2(...) local multi = require("multi") _G["THREAD_NAME"]=THREAD_NAME _G["THREAD_ID"]=THREAD_ID math.randomseed(rand) func(...) if _G.__Needs_Multi then multi:mainloop() end THREAD.kill() end c.thread=lanes.gen("*", func2)(...) function c:kill() self.thread:cancel() multi.print("Thread: '"..self.name.."' has been stopped!") end table.insert(multi.SystemThreads,c) c.OnError = multi:newConnection() GLOBAL["__THREADS__"]=livingThreads return c end multi.OnSystemThreadDied = multi:newConnection() function multi.InitSystemThreadErrorHandler() if started==true then return end started = true multi:newThread("ThreadErrorHandler",function() local threads = multi.SystemThreads while true do thread.sleep(.5) -- switching states often takes a huge hit on performance. half a second to tell me there is an error is good enough. for i=#threads,1,-1 do local v,err,t=threads[i].thread:join(.001) if err then if err:find("Thread was killed!") then livingThreads[threads[i].Id] = {false,threads[i].Name} multi.OnSystemThreadDied:Fire(threads[i].Id) GLOBAL["__THREADS__"]=livingThreads table.remove(threads,i) else threads[i].OnError:Fire(threads[i],err,"Error in systemThread: '"..threads[i].name.."' <"..err..">") livingThreads[threads[i].Id] = {false,threads[i].Name} multi.OnSystemThreadDied:Fire(threads[i].Id) GLOBAL["__THREADS__"]=livingThreads table.remove(threads,i) end end end end end) end multi.print("Integrated Lanes!") multi.integration={} -- for module creators multi.integration.GLOBAL=GLOBAL multi.integration.THREAD=THREAD require("multi.integration.shared") return {init=function() return GLOBAL, THREAD end}