278 lines
8.4 KiB
Lua
278 lines
8.4 KiB
Lua
require("Libs/Library")
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require("bin")
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require("multi.compat.love2d")
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require("parseManager")
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require("Libs/lovebind")
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require("GuiManager")
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gui.LoadAll("Interface")
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function form(link,x,y,w,h,sx,sy,sw,sh)
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local x,y,w,h,sx,sy,sw,sh=(link:varExists(x) or tonumber(x)),(link:varExists(y) or tonumber(y)),(link:varExists(w) or tonumber(w)),(link:varExists(h) or tonumber(h)),(link:varExists(sx) or tonumber(sx)),(link:varExists(sy) or tonumber(sy)),(link:varExists(sw) or tonumber(sw)),(link:varExists(sh) or tonumber(sh))
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return x,y,w,h,sx,sy,sw,sh
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end
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actornum=0
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animnum=0
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rand=randomGen:new(0)
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parseManager:define{
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getInput=function(self,msg)
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return multi:newFunction(function(mulitobj,self,msg)
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inputBox.message.text=msg
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inputBox.Visible=true
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go.Visible=false
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thread.hold(function() return _inputvar~=nil end)
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local i=_inputvar
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_inputvar=nil
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inputBox.Visible=false
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go.Visible=true
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return i
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end)(self,msg)
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end,
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loadAudio=function(self,path)
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return love.audio.newSource(path)
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end,
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playSongLooped=function(self,item)
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item:setLooping(true)
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item:play()
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end,
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playAudio=function(self,item,n)
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item:play()
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if n then
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multi:newAlarm(n):OnRing(function()
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item:pause()
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end)
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end
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end,
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sleep=function(self,n)
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thread.sleep(n)
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end,
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fadeSong=function(self,item)
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self.handle:Pause()
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local handle=self:varExists(item)
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local step=multi:newTStep(100,0,-1,.05)
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step:OnStep(function(pos,self)
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handle:setVolume(pos/100)
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end)
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while handle:getVolume()~=0 do
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multi:lManager()
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end
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self.handle:Resume()
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end,
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stopAudio=function(self,item)
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item:stop()
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end,
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pauseAudio=function(self,item)
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item:pause()
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end,
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cls=function(self)
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core.chatFrame.textHolder.text=""
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end,
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BG=function(self,path)
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core:SetImage(path)
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end,
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SHOW=function(self,item)
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self:varExists(item).Visible=true
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end,
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HIDE=function(self,item)
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self:varExists(item).Visible=false
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end,
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createObject=function(self,x,y,w,h,sx,sy,sw,sh)
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actornum=actornum+1
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local x,y,w,h,sx,sy,sw,sh=form(self,x,y,w,h,sx,sy,sw,sh)
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local obj=workspace:newItem("",nil,"Actor "..actornum, x, y, w, h, sx ,sy ,sw ,sh)
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if obj.DPI>=2 then
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obj.DPI=obj.DPI-1
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end
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return obj
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end,
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makeObject=function(self,link,x,y,w,h,sx,sy,sw,sh)
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actornum=actornum+1
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local x,y,w,h,sx,sy,sw,sh=form(self,x,y,w,h,sx,sy,sw,sh)
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local obj= link:newItem("",nil,"Actor "..actornum, x, y, w, h, sx ,sy ,sw ,sh)
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if obj.DPI>=2 then
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obj.DPI=obj.DPI-1
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end
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return obj
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end,
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createAnimation=function(self,file,delay,x,y,w,h,sx,sy,sw,sh)
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local file,delay=(self:varExists(file) or file),(tonumber(self:varExists(delay)) or tonumber(delay))
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animnum=animnum+1
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local x,y,w,h,sx,sy,sw,sh=form(self,x,y,w,h,sx,sy,sw,sh)
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local anim = workspace:newAnim(file,delay, x, y, w, h, sx ,sy ,sw ,sh)
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anim:OnAnimEnd(function(link)
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link:Reset()
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link:Resume()
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end)
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if anim.DPI>=2 then
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anim.DPI=anim.DPI-1
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end
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return anim
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end,
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stopAnimation=function(self,item)
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item:Pause()
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end,
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resumeAnimation=function(self,item)
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item:Resume()
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end,
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resetAnimation=function(self,item)
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item:Reset()
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end,
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setImage=function(self,item,path)
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item:SetImage(path)
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end,
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setText=function(self,item,text)
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if type(item)~="table" then
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self:pushError("item must be a gui object!")
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end
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item.text=text
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end,
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JUMPPLAY=function(self,to,handle)
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self.methods.playSong(self,handle)
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self.methods.JUMP(self,to)
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end,
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setPosition=function(self,item,x,y,w,h,sx,sy,sw,sh)
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local x,y,w,h,sx,sy,sw,sh=form(self,x,y,w,h,sx,sy,sw,sh)
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item:SetDualDim(x,y,w,h,sx,sy,sw,sh)
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end,
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makeDraggable=function(self,item,db)
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item.Draggable=true
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if db then
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item.dragbut=db
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end
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end,
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centerX=function(self,item)
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item:centerX()
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end,
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centerY=function(self,item)
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item:centerY()
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end,
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centerXY=function(self,item)
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item:centerX()
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item:centerY()
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end,
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setVar=function(self,v,t) if t=="n" then return tonumber(v) else return v end end,
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destroy=function(self,item)
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item:Destroy()
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end,
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loadImage=function(self,path)
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return love.graphics.newImage(path)
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end,
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newThread=function(blocklink,block)
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multi:newThread(block.." [Thread]",function()
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local ThreadTest=parseManager:load(blocklink.chunks[block].path)
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ThreadTest.mainENV=blocklink.mainENV
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ThreadTest.handle=loop
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local t=ThreadTest:next(block)
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while true do
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if t.Type=="text" then
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print(t.text)
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t=ThreadTest:next()
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else
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t=ThreadTest:next()
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end
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end
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end)
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end,
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}
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gui.enableAutoWindowScaling(true)
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core=gui:newImageLabel(nil,0,0,0,0,0,0,1,1)
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workspace=core:newFullFrame()
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top=gui:newFrame("",0,0,0,0,0,0,1,1)
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workspace.Visibility=0
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top.Visibility=0
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core.chatFrame=core:newFrame("chatFrame",20,-100,-40,80,0,1,1)
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core.chatFrame:setRoundness(10,10,360)
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core.chatFrame.BorderSize=4
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core.chatFrame.textHolder=core.chatFrame:newTextLabel("","",5,5,-10,-10,0,0,1,1)
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core.chatFrame.textHolder.Visibility=0
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core.chatFrame.textHolder.text=""
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core.chatFrame.textHolder.TextFormat="left"
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test=parseManager:load("init.txt")
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dump=test:dump()
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print(dump)
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bin.new(dump):tofile("Dump.dat")
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test.mainENV["gui"]=workspace
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test.mainENV["menu"]=top
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go=core.chatFrame.textHolder:newImageButton("images/arrow.png",-25,-25,20,20,1,1)
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go:OnReleased(function(b,self)
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ready=true
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end)
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multi:newLoop(function()
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love.timer.sleep(.005)
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end)
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ready=false
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multi:newThread("TextHandler",function()
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while true do
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t=test:next()
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if t.Type=="text" then
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core.chatFrame.textHolder.text=t.text
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ready=false
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thread.hold(function() return ready==true end)
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elseif t.Type=="choice" then
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go.Visible=false
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local choiceframe=gui:newFrame("",0,0,300,(#t+1)*40-10)
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choiceframe:newTextLabel(t.prompt,0,0,0,40,0,0,1).Color=Color.light_blue
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for i=1,#t[1] do
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local choice=choiceframe:newTextButton(t[1][i],0,i*40,0,40,0,0,1)
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choice.Color=Color.Darken(Color.saddle_brown,.15)
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choice.index=i
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choice:OnReleased(function(b,self)
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choicemade=self.index
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end)
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end
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choiceframe:centerX()
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choiceframe:centerY()
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thread.hold(function() return choicemade~=nil end)
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go.Visible=true
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choiceframe:Destroy()
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local cm=choicemade
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choicemade=nil
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t=test:next(nil,cm)
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end
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thread.sleep(.001)
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end
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end)
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test.handle=dialogeHandler
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inputBox=gui:newFrame(0,0,500,160)
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inputBox.Visibility=0
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inputBox.header=inputBox:newFrame(0,0,8,28,0,0,1)
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inputBox.header.Visibility=0
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inputBox.header.ClipDescendants=true
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inputBox.header.helper=inputBox.header:newFrame("",4,4,-8,40,0,0,1)
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inputBox.header.helper.BorderSize=4
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inputBox.header.helper:setRoundness(10,20,360)
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inputBox.header.helper:ApplyGradient{Color.Brown,Color.Lighten(Color.Brown,.15)}
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inputBox.body=inputBox:newFrame("",4,28,0,150,0,0,1)
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inputBox.body.BorderSize=4
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inputBox.body:ApplyGradient{Color.tan,Color.Lighten(Color.tan,.3)}
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inputBox.X=inputBox.header.helper:newTextButton("X","X",-23,4,15,15,1)
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inputBox.X:setRoundness(5,5,360)
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inputBox.X:ApplyGradient{Color.red,Color.Lighten(Color.red,.2)}
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inputBox.X.Tween=-6
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inputBox.X.XTween=-2
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inputBox.message=inputBox.body:newTextLabel("","Prompt",0,0,0,0,.05,.1,.9,.5)
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inputBox.input2=inputBox.body:newTextLabel("","",0,0,0,30,.05,.65,.7)
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inputBox.input=inputBox.body:newTextBox("","Enter Text",0,0,0,30,.05,.65,.7)
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inputBox.enter=inputBox.body:newTextButton("","GO",0,0,0,30,.8,.65,.15)
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inputBox.message.BorderSize=4
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inputBox.input2.BorderSize=4
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inputBox.enter.BorderSize=4
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inputBox.message:setRoundness(5,5,360)
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inputBox.input2:setRoundness(5,5,360)
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inputBox.input2:ApplyGradient{Color.tan,Color.Lighten(Color.tan,.2)}
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inputBox.enter:ApplyGradient{Color.Darken(Color.green,.2),Color.green}
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inputBox.enter:setRoundness(5,5,360)
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inputBox.enter:OnReleased(function(b,self)
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_inputvar=inputBox.input.text
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inputBox.Visible=false
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end)
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inputBox.input:OnEnter(function(self,text)
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_inputvar=inputBox.input.text
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inputBox.Visible=false
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end)
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inputBox.input.TextFormat="left"
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inputBox.input.XTween=3
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inputBox.input.Visibility=0
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inputBox.input.ClipDescendants=true
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inputBox:centerX()
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inputBox:centerY()
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inputBox.Visible=false
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