2018-06-09 15:05:46 -04:00

629 lines
17 KiB
Lua

--package.path="/?/init.lua;"..package.path
require("Libs/Library")
--~ require("Libs/Utils")
require("bin")
--~ require("multi.compat.love2d") -- for use with the love2d engine
GLOBAL,sThread=require("multi.integration.loveManager").init()
require("parseManager")
require("GuiManager")
require("Libs/AudioManager")
gui.LoadAll("Interface")
jQueue=multi:newSystemThreadedJobQueue(4)
jQueue:registerJob("LoadImage",function(path)
local dat = love.image.newImageData(path)
return dat
end)
jQueue:start()
function form(link,x,y,w,h,sx,sy,sw,sh)
local x,y,w,h,sx,sy,sw,sh=(link:varExists(x) or tonumber(x)),(link:varExists(y) or tonumber(y)),(link:varExists(w) or tonumber(w)),(link:varExists(h) or tonumber(h)),(link:varExists(sx) or tonumber(sx)),(link:varExists(sy) or tonumber(sy)),(link:varExists(sw) or tonumber(sw)),(link:varExists(sh) or tonumber(sh))
return x,y,w,h,sx,sy,sw,sh
end
math.randomseed(os.time())
actornum=0
animnum=0
rand=randomGen:new(0)
class_BG=audio:new("audio/Class.wav")
aqua_BG=audio:new("audio/Aqua.mp3")
park_BG=audio:new("audio/Park.mp3")
school_BG=audio:new("audio/School.mp3")
store_BG=audio:new("audio/Store.mp3")
house_BG=audio:new("audio/House.mp3")
credits_BG=audio:new("audio/Game Credits.mp3")
class_BG:setLooping(true)
aqua_BG:setLooping(true)
park_BG:setLooping(true)
school_BG:setLooping(true)
store_BG:setLooping(true)
house_BG:setLooping(true)
credits_BG:setLooping(true)
function BGStop()
class_BG:stop()
aqua_BG:stop()
park_BG:stop()
school_BG:stop()
store_BG:stop()
house_BG:stop()
credits_BG:stop()
end
parseManager:define{
getInput=function(self,msg)
inputBox.message.text=msg
inputBox.Visible=true
inputBox.input:focus()
go.Visible=false
thread.hold(function() return _inputvar~=nil end)
local i=_inputvar
_inputvar=nil
inputBox.Visible=false
go.Visible=true
return i
end,
BGStop=function()
class_BG:stop()
aqua_BG:stop()
park_BG:stop()
school_BG:stop()
store_BG:stop()
house_BG:stop()
credits_BG:stop()
end,
ClassBG=function(b)
if b then
class_BG:play()
else
class_BG:stop()
end
end,
AquaBG=function(b)
if b then
aqua_BG:play()
else
aqua_BG:stop()
end
end,
ParkBG=function(b)
if b then
park_BG:play()
else
park_BG:stop()
end
end,
SchoolBG=function(b)
if b then
school_BG:play()
else
school_BG:stop()
end
end,
StoreBG=function(b)
if b then
store_BG:play()
else
store_BG:stop()
end
end,
HouseBG=function(b)
if b then
house_BG:play()
else
house_BG:stop()
end
end,
CreditsBG=function(b)
if b then
credits_BG:play()
else
credits_BG:stop()
end
end,
loadAudio=function(self,path)
return love.audio.newSource(path)
end,
loadSong=function(self,path)
return love.audio.newSource(path)
end,
playSongLooped=function(self,item)
item:setLooping(true)
item:play()
end,
playAudio=function(self,item,n)
item:play()
if n then
multi:newAlarm(n):OnRing(function()
item:stop()
end)
end
end,
getPeriod=function()
return "."
end,
playSong=function(self,item,n)
item:play()
if n then
multi:newAlarm(n):OnRing(function()
item:stop()
end)
end
end,
sleep=function(self,n)
local num=n
self.handle:hold(num)
end,
fadeSong=function(self,item)
self.handle:Pause()
local handle=self:varExists(item)
local step=multi:newTStep(100,0,-1,.05)
step:OnStep(function(pos,self)
handle:setVolume(pos/100)
end)
while handle:getVolume()~=0 do
multi:lManager()
end
self.handle:Resume()
end,
stopAudio=function(self,item)
item:stop()
end,
stopSong=function(self,item)
if self:varExists(item)==nil then
love.audio.stop()
return
end
item:stop()
end,
pauseAudio=function(self,item)
item:pause()
end,
cls=function(self)
core.chatFrame.textHolder.text=""
end,
BG=function(self,path)
core:SetImage(path)
currentBG = path
end,
SHOW=function(self,item)
self:varExists(item).Visible=true
end,
HIDE=function(self,item)
self:varExists(item).Visible=false
end,
createObject=function(self,x,y,w,h,sx,sy,sw,sh)
actornum=actornum+1
local x,y,w,h,sx,sy,sw,sh=form(self,x,y,w,h,sx,sy,sw,sh)
local obj=workspace:newItem("",nil,"Actor "..actornum, x, y, w, h, sx ,sy ,sw ,sh)
if obj.DPI>=2 then
obj.DPI=obj.DPI-1
end
print("OBJECT: "..tostring(obj))
return obj
end,
makeObject=function(self,link,x,y,w,h,sx,sy,sw,sh)
actornum=actornum+1
local x,y,w,h,sx,sy,sw,sh=form(self,x,y,w,h,sx,sy,sw,sh)
local obj= link:newItem("",nil,"Actor "..actornum, x, y, w, h, sx ,sy ,sw ,sh)
if obj.DPI>=2 then
obj.DPI=obj.DPI-1
end
return obj
end,
createAnimation=function(self,file,delay,x,y,w,h,sx,sy,sw,sh)
local file,delay=(self:varExists(file) or file),(tonumber(self:varExists(delay)) or tonumber(delay))
animnum=animnum+1
local x,y,w,h,sx,sy,sw,sh=form(self,x,y,w,h,sx,sy,sw,sh)
local anim = workspace:newAnim(file,delay, x, y, w, h, sx ,sy ,sw ,sh)
anim:OnAnimEnd(function(link)
link:Reset()
link:Resume()
end)
if anim.DPI>=2 then
anim.DPI=anim.DPI-1
end
return anim
end,
stopAnimation=function(self,item)
item:Pause()
end,
resumeAnimation=function(self,item)
item:Resume()
end,
resetAnimation=function(self,item)
item:Reset()
end,
setImage=function(self,item,path)
smartPrint(item)
item:SetImage(path)
end,
setText=function(self,item,text)
if type(item)=="string" then
print(actor)
self:pushError("item must be a gui object!")
end
item.text=text
end,
JUMPPLAY=function(self,to,handle)
self.methods.playSong(self,handle)
self.methods.JUMP(self,to)
end,
setPosition=function(self,item,x,y,w,h,sx,sy,sw,sh)
local x,y,w,h,sx,sy,sw,sh=form(self,x,y,w,h,sx,sy,sw,sh)
item:SetDualDim(x,y,w,h,sx,sy,sw,sh)
end,
makeDraggable=function(self,item,db)
item.Draggable=true
if db then
item.dragbut=db
end
end,
randomInt=function(self,a,b)
return math.random(a,b)
end,
listRemove=function(self,list,ind)
return table.remove(list,ind)
end,
getLength=function(self,list)
return #list
end,
centerX=function(self,item)
item:centerX()
end,
centerY=function(self,item)
item:centerY()
end,
centerXY=function(self,item)
item:centerX()
item:centerY()
end,
setVar=function(self,v,t) if t=="n" then return tonumber(v) else return v end end,
destroy=function(self,item)
item:Destroy()
end,
loadImage=function(self,path)
--
end,
getQuote=function()
return "'"
end,
newThread=function(blocklink,block)
multi:newThread(block.." [Thread]",function()
local ThreadTest=parseManager:load(blocklink.chunks[block].path)
ThreadTest.mainENV=blocklink.mainENV
ThreadTest.handle=loop
ThreadTest:define{
sleep=function(self,n)
thread.sleep(n)
end
}
local t=ThreadTest:next(block)
while true do
if t.Type=="text" then
print(t.text)
t=ThreadTest:next()
else
t=ThreadTest:next()
end
end
end)
end,
Menu = function(self,b)
core.menu.Visible=b
menu_BG:play()
menu_BG:setVolume(0)
multi:newThread("FadeIn",function()
for i=1,100 do
thread.sleep(.1)
menu_BG:setVolume(i/100)
end
end)
thread.hold(function() return core.menu.Visible==false end)
end,
GameStore = function(self,b)
core.game.Visible=b
core.game.store.Visible=b
core.chatFrame.textHolder.text=""
Progress()
thread.hold(function() return core.game.store.Visible==false end)
return STORE_CORRECT
end,
GameHouse = function(self,b)
core.game.Visible=b
core.game.house.Visible=b
core.chatFrame.textHolder.text=""
ProgressHouse()
thread.hold(function() return core.game.house.Visible==false end)
return HOUSE_CORRECT
end,
GameAqua = function(self,b)
core.game.Visible=b
core.game.aqua.Visible=b
core.chatFrame.textHolder.text=""
ProgressAqua()
thread.hold(function() return core.game.aqua.Visible==false end)
core.chatFrame.Visible = true
return GAME_AQUA
end,
SetActors = function(self,a,b,c)
actor1:SetImage(a)
actor2:SetImage(b)
actor3:SetImage(c)
end
}
standardRef = {
[[OnEnter(function(self)
if not igmenu.Visible then
self.TextColor=Color.Darken(self.TextColor,.35)
menu_sound:play()
end
end)]],
[[OnExit(function(self)
self.TextColor=self.DefualtColor
end)]],
TextColor = Color.Lighten(Color.Yellow,.05),
[[setNewFont(32,"fonts/Angeline.ttf")]],
[[setRoundness(10,10,360)]],
DefualtColor = Color.Lighten(Color.Yellow,.05),
Tween = -38,
Color=Color.Black
}
choiceRef = {
[[OnEnter(function(self)
if not igmenu.Visible then
self.TextColor=Color.Darken(self.TextColor,.35)
menu_sound:play()
end
end)]],
[[OnExit(function(self)
self.TextColor=self.DefualtColor
end)]],
TextColor = Color.Lighten(Color.Yellow,.05),
[[setNewFont(28,"fonts/zekton rg.ttf")]],
[[setRoundness(10,10,360)]],
DefualtColor = Color.Lighten(Color.Yellow,.05),
Tween = 8,
Color=Color.Black
}
MenuRef = {
[[OnEnter(function(self)
self.TextColor=Color.Darken(self.TextColor,.35)
menu_sound:play()
end)]],
[[OnExit(function(self)
self.TextColor=self.DefualtColor
end)]],
TextColor = Color.Lighten(Color.Yellow,.05),
[[setNewFont(76,"fonts/Angeline.ttf")]],
DefualtColor = Color.Lighten(Color.Yellow,.05),
Tween = -90,
Visibility = .85,
BorderSize = 0,
Color=Color.Black
}
bin.setBitsInterface(infinabits)
--FileSystem Setup
menuready = true
love.filesystem.setIdentity("Froggy Field Day")
love.filesystem.createDirectory("SavedData")
--gui.enableAutoWindowScaling(true)
core=gui:newImageLabel("images/classroom.jpg",0,0,0,0,0,0,1,1)--gui:newFullImageLabel("fire.jpg","BG")
top=gui:newFullFrame()
top.Visibility = 0
workspace=core:newFullFrame()
workspace.Visibility=0
core.menubutton = workspace:newTextLabel("Menu",10,10,100,50)
core.menubutton:OnEnter(function(self)
self:addDominance()
menu_sound:play()
end)
core.menubutton:OnExit(function(self)
self:removeDominance()
end)
core.menubutton:OnReleased(function(b,self)
menuready = false
top:addDominance()
igmenu.Visible = true
end)
core.game=core:newFullFrame()
core.game.Visibility=0
core.actorFrame=core:newFullFrame()
core.actorFrame.Visibility = 0
actor1 = core.actorFrame:newImageLabel(nil,100,-500,250,500,0,1)
actor2 = core.actorFrame:newImageLabel(nil,0,-500,250,500,0,1)
actor2:centerX()
actor3 = core.actorFrame:newImageLabel(nil,-350,-500,250,500,1,1)
core.chatFrame=core:newFrame("chatFrame",20,-140,-40,120,0,1,1)
core.chatFrame:setRoundness(10,10,360)
core.chatFrame.BorderSize=4
core.chatFrame.textHolder=core.chatFrame:newTextLabel("","",5,5,-10,-10,0,0,1,1)
core.chatFrame.textHolder.Visibility=0
core.chatFrame.textHolder.text=""
core.chatFrame.textHolder.TextFormat="left"
core.chatFrame.textHolder:setNewFont(20,"fonts/zekton rg.ttf")
core.chatFrame.textHolder.namepiece = core.chatFrame.textHolder:newTextLabel("",0,-40,0,30)
core.chatFrame.textHolder.namepiece:setNewFont(20,"fonts/zekton rg.ttf")
core.chatFrame.textHolder.namepiece.Tween = 4
core.chatFrame.textHolder.namepiece:setRoundness(5,5,180)
function initGameWindow()
local childs = core.game:getChildern()
for i = 1,#childs do
childs[i]:Destroy()
end
end
test=parseManager:load("init.txt")
_dump=test:dump()
print(_dump)
bin.new(_dump):tofile("Dump.dat")
test.mainENV["gui"]=workspace
test.mainENV["menu"]=top
go=core.chatFrame.textHolder:newImageButton("images/arrow.png",-25,-25,20,20,1,1)
go:OnReleased(function(b,self)
if not igmenu.Visible then
button_pressed = true
end
end)
core:OnReleased(function(b,self)
if not igmenu.Visible and core.chatFrame.Visible and b=="l" then
button_pressed = true
elseif not igmenu.Visible and b=="r" then
core.chatFrame.Visible = not core.chatFrame.Visible
if choiceframe and not choiceframe.Destroyed then
choiceframe.Visible = core.chatFrame.Visible
end
end
end)
dialogeHandler=multi:newThreadedLoop("loop",function(self,ti)
t=test:next()
button_pressed = false
enter_pressed = false
auto_progressed = false
if t==nil then love.thread.exit() end
if t.Type=="text" then
local temptag = t.text:match("(.-): ")
if temptag then
test.mainENV["tag"] = temptag
end
if core.chatFrame.textHolder.namepiece.text=="" and test.mainENV["tag"] then
core.chatFrame.textHolder.namepiece.text = test.mainENV["tag"]
core.chatFrame.textHolder.namepiece:widthToTextSize(16)
end
if temptag then
t.text = t.text:match(".-: (.+)")
core.chatFrame.textHolder.namepiece.text = test.mainENV["tag"]
core.chatFrame.textHolder.namepiece:widthToTextSize(16)
end
core.chatFrame.textHolder.text=""
for i in t.text:gmatch(".") do
local held = thread.hold(function() return igmenu.Visible == false end)
if held then
enter_pressed = false
button_pressed = false
auto_progressed = false
end
if Settings.Text_speed==1 then
thread.sleep(.1)
elseif Settings.Text_speed==3 then
thread.sleep(.02)
else
thread.sleep(.05)
end
core.chatFrame.textHolder.text=core.chatFrame.textHolder.text..i
if (button_pressed or auto_progressed) and menuready then enter_pressed = false button_pressed = false core.chatFrame.textHolder.text=t.text break end
end
if Settings.auto_progress and core.chatFrame.textHolder.Visible then
thread.sleep(1)
enter_pressed = true
end
thread.hold(function() return (enter_pressed or button_pressed or auto_progressed) and igmenu.Visible == false end)
elseif t.Type=="choice" then
go.Visible=false
choiceframe=core:newFrame("",0,0,0,0,0,0,.8)
choiceframe.Visibility = 0
core.chatFrame.textHolder.text=""
local temptag = t.prompt:match("(.-): ")
if temptag then
test.mainENV["tag"] = temptag
end
if core.chatFrame.textHolder.namepiece.text=="" and test.mainENV["tag"] then
core.chatFrame.textHolder.namepiece.text = test.mainENV["tag"]
core.chatFrame.textHolder.namepiece:widthToTextSize(16)
end
if temptag then
t.prompt = t.prompt:match(".-: (.+)")
core.chatFrame.textHolder.namepiece.text = test.mainENV["tag"]
core.chatFrame.textHolder.namepiece:widthToTextSize(16)
end
for i in t.prompt:gmatch(".") do
thread.sleep(.05)
core.chatFrame.textHolder.text=core.chatFrame.textHolder.text..i
if enter_pressed or button_pressed or auto_progressed then enter_pressed = false button_pressed = false core.chatFrame.textHolder.text=t.prompt break end
end
local choice
for i=1,#t[1] do
if not choice then
choice=choiceframe:newTextLabel(t[1][i],0,0,0,50,0,0,1)
else
choice=choice:newTextLabel(t[1][i],0,10,0,50,0,1,1)
end
choice.Color = Color.Darken(Color.saddle_brown,.15)
choice.index = i
choice.Visibility = .85
choice:OnReleased(function(b,self)
if not igmenu.Visible and menuready then
choicemade=self.index
end
end)
gui.massMutate(choiceRef,choice)
end
choiceframe:centerX()
y=((#t[1]*60)-10)/2
print(y)
choiceframe:SetDualDim(nil,-(y+60),nil,nil,nil,.5)
thread.hold(function() return choicemade~=nil end)
go.Visible=true
choiceframe:Destroy()
local cm=choicemade
choicemade=nil
t=test:next(nil,cm)
end
end)
test.handle=dialogeHandler
inputBox=core.game:newFrame(0,0,500,160)
inputBox.Visibility=0
inputBox.header=inputBox:newFrame(0,0,8,28,0,0,1)
inputBox.header.Visibility=0
inputBox.header.ClipDescendants=true
inputBox.header.helper=inputBox.header:newFrame("",4,4,-8,40,0,0,1)
inputBox.header.helper.BorderSize=4
inputBox.header.helper:setRoundness(10,20,360)
inputBox.header.helper:ApplyGradient{Color.Brown,Color.Lighten(Color.Brown,.15)}
inputBox.body=inputBox:newFrame("",4,28,0,150,0,0,1)
inputBox.body.BorderSize=4
inputBox.body:ApplyGradient{Color.tan,Color.Lighten(Color.tan,.3)}
inputBox.X=inputBox.header.helper:newTextButton("X","X",-23,4,15,15,1)
inputBox.X:setRoundness(5,5,360)
inputBox.X:ApplyGradient{Color.red,Color.Lighten(Color.red,.2)}
inputBox.X.Tween=-6
inputBox.X.XTween=-2
inputBox.message=inputBox.body:newTextLabel("","Prompt",0,0,0,0,.05,.1,.9,.5)
inputBox.input2=inputBox.body:newTextLabel("","",0,0,0,30,.05,.65,.7)
inputBox.input=inputBox.body:newTextBox("","Enter Text",0,0,0,30,.05,.65,.7)
inputBox.enter=inputBox.body:newTextButton("","GO",0,0,0,30,.8,.65,.15)
inputBox.message.BorderSize=4
inputBox.input2.BorderSize=4
inputBox.enter.BorderSize=4
inputBox.message:setRoundness(5,5,360)
inputBox.input2:setRoundness(5,5,360)
inputBox.input2:ApplyGradient{Color.tan,Color.Lighten(Color.tan,.2)}
inputBox.enter:ApplyGradient{Color.Darken(Color.green,.2),Color.green}
inputBox.enter:setRoundness(5,5,360)
inputBox.enter:OnReleased(function(b,self)
_inputvar=inputBox.input.text
inputBox.Visible=false
end)
inputBox.input:OnEnter(function(self,text)
_inputvar=inputBox.input.text
inputBox.Visible=false
end)
inputBox.input.TextFormat="left"
inputBox.input.XTween=3
inputBox.input.Visibility=0
inputBox.input.ClipDescendants=true
inputBox:centerX()
inputBox:centerY()
inputBox.Visible=false
core.game=core:newFullFrame()
core.menu=core:newFullFrame()
require("minigames")
require("menu")
function love.keyreleased(key)
if key == "space" then
enter_pressed = true
end
end
gui.massMutate(standardRef,core.menubutton)
core.menu.Visible = true
function love.update(dt)
multi:uManager(dt)
end
function love.draw()
multi.dManager()
end