//SND_ELEVATOR_BG //SND_ELEVATOR_OPEN_CLOSE //SND_ROPE_CRACKING //SND_FOOTSTEPS [LOBBY]{ name=getInput("What is your name: ") "Yo $name$ enjoy the game" BG("images/elevator-lobby.jpg") "Abby: Oh no I'm running late!" "Abby: I hope I make my interview" playAudio(SND_ELEVATOR_OPEN_CLOSE) "Abby: Great someone just walked out of the elevator" playSong(SND_FOOTSTEPS) "Abby: lets hope i make it" "Abby: Alright, let me get it this thing" BG("images/elevator.jpg") "Abby: ok 10th floor it is" playAudio(SND_ELEVATOR_OPEN_CLOSE) playSongLooped(SND_ELEVATOR_BG) "Abby: Hurry up... I am going to be so late" "Abby: Wait! What was that?" playAudio(SND_ROPE_CRACKING) "That doesn't sound good" ::choose:: "What should I do"< "Cry" JUMP("CRY") "Call for help" JUMP("HELP") "Wait it out" JUMP("WAIT") > } [CRY]{ cry=true // used for future decisions "Abby: crying is nice, but it won't help any" GOTOE("choose") } [HELP]{ help=true // used for future decisions "Abby: Ok let me press this call button" "..." "Employee: Hello what is going on?" "Abby: There is an issue with the elevator! I hear a cracking sound" "Employee: Hmm... Our sensors say everything is ok" "Abby: Oh alright... Maybe I am a bit nervous about this interview" "Employee: No worries, and good luck" "Abby: Thanks" JUMP("NOTHING") } [WAIT]{ wait=true // used for future decisions "Abby: I am sure its nothing" JUMP("NOTHING") } [NOTHING]{ "RYAN: And it all leads to here eventually" "What to do try other options"< "Yes" GOTOE("choose") "I had enough" QUIT() > }