--[[ MIT License Copyright (c) 2017 Ryan Ward Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] function multi.randomString(n) local str = '' local strings = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4','5','6','7','8','9','0','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'} for i=1,n do str = str..''..strings[math.random(1,#strings)] end return str end function multi:newSystemThreadedQueue(name) -- in love2d this will spawn a channel on both ends local c={} -- where we will store our object c.name=name -- set the name this is important for the love2d side if love then -- check love if love.thread then -- make sure we can use the threading module function c:init() -- create an init function so we can mimic on bith love2d and lanes self.chan=love.thread.getChannel(self.name) -- create channel by the name self.name function self:push(v) -- push to the channel self.chan:push({type(v),resolveData(v)}) end function self:pop() -- pop from the channel local tab=self.chan:pop() --print(tab) if not tab then return end return resolveType(tab[1],tab[2]) end function self:peek() local tab=self.chan:peek() --print(tab) if not tab then return end return resolveType(tab[1],tab[2]) end GLOBAL[self.name]=self -- send the object to the thread through the global interface return self -- return the object end return c else error("Make sure you required the love.thread module!") -- tell the user if he/she didn't require said module end else c.linda=lanes.linda() -- lanes is a bit eaiser, create the linda on the main thread function c:push(v) -- push to the queue self.linda:send("Q",v) end function c:pop() -- pop the queue return ({self.linda:receive(0,"Q")})[2] end function c:peek() return self.linda:get("Q") end function c:init() -- mimic the feature that love2d requires, so code can be consistent return self end multi.integration.GLOBAL[name]=c -- send the object to the thread through the global interface end return c end function multi:systemThreadedBenchmark(n,p) n=n or 1 local cores=multi.integration.THREAD.getCores() local queue=multi:newSystemThreadedQueue("QUEUE") multi.integration.GLOBAL["__SYSTEMBENCHMARK__"]=n local sThread=multi.integration.THREAD local GLOBAL=multi.integration.GLOBAL for i=1,cores do multi:newSystemThread("STHREAD_BENCH",function() require("multi") if multi:getPlatform()=="love2d" then GLOBAL=_G.GLOBAL sThread=_G.sThread end -- we cannot have upvalues... in love2d globals not locals must be used queue=sThread.waitFor("QUEUE"):init() -- always wait for when looking for a variable at the start of the thread! multi:benchMark(sThread.waitFor("__SYSTEMBENCHMARK__")):OnBench(function(self,count) queue:push(count) multi:Stop() end) multi:mainloop() end) end local c={} c.tt=function() end c.p=p function c:OnBench(func) self.tt=func end multi:newThread("THREAD_BENCH",function() thread.sleep(n+.1) GLOBAL["QUEUE"]=nil -- time to clean up local num=0 data=queue:pop() while data do num=num+data data=queue:pop() end if p then print(tostring(p)..num) end c.tt(c,num) end) return c end function multi:newSystemThreadedTable(name,n) -- NEDS FIXING SING SO MUCH WORK!!! local c={} -- where we will store our object c.name=name -- set the name this is important for the love2d side c.cores=n c.hasT={} if love then -- check love if love.thread then -- make sure we can use the threading module function c:init() -- create an init function so we can mimic on bith love2d and lanes self.tab={} self.chan=love.thread.getChannel(self.name) -- create channel by the name self.name function self:waitFor(name) -- pop from the channel repeat self:sync() until self[name] return self[name] end function self:sync() local data=self.chan:peek() if data then local cmd,tp,name,d=data:match("(%S-) (%S-) (%S-) (.+)") if not self.hasT[name] then if type(data)=="string" then if cmd=="SYNC" then self.tab[name]=resolveType(tp,d) -- this is defined in the loveManager.lua file self.hasT[name]=true end else self.tab[name]=data end self.chan:pop() end end end function self:reset(name) self.hasT[core]=nil end setmetatable(self,{ __index=function(t,k) self:sync() return self.tab[k] end, __newindex=function(t,k,v) self:sync() self.tab[k]=v if type(v)=="userdata" then self.chan:push(v) else for i=1,self.cores do self.chan:push("SYNC "..type(v).." "..k.." "..resolveData(v)) -- this is defined in the loveManager.lua file end end end, }) GLOBAL[self.name]=self -- send the object to the thread through the global interface return self -- return the object end return c else error("Make sure you required the love.thread module!") -- tell the user if he/she didn't require said module end else c.linda=lanes.linda() -- lanes is a bit eaiser, create the linda on the main thread function c:waitFor(name) while self[name]==nil do -- Waiting end return self[name] end function c:sync() return -- just so we match the love2d side end function c:init() -- set the metatable setmetatable(self,{ __index=function(t,k) return self.linda:get(k) end, __newindex=function(t,k,v) self.linda:set(k,v) end, }) return self end multi.integration.GLOBAL[name]=c -- send the object to the thread through the global interface end return c end function multi:newSystemThreadedJobQueue(numOfCores) local c={} c.jobnum=1 c.cores=numOfCores or multi.integration.THREAD.getCores() c.queueIN=multi:newSystemThreadedQueue("THREADED_JQ"):init() c.queueOUT=multi:newSystemThreadedQueue("THREADED_JQO"):init() c.queueALL=multi:newSystemThreadedQueue("THREADED_QALL"):init() c.REG=multi:newSystemThreadedQueue("THREADED_JQ_F_REG"):init() c.OnReady=multi:newConnection() function c:registerJob(name,func) for i=1,self.cores do self.REG:push({name,func}) end end function c:pushJob(name,...) self.queueOUT:push({self.jobnum,name,...}) self.jobnum=self.jobnum+1 end local GLOBAL=multi.integration.GLOBAL -- set up locals incase we are using lanes local sThread=multi.integration.THREAD -- set up locals incase we are using lanes function c:doToAll(func) local TaskName=multi.randomString(16) for i=1,self.cores do self.queueALL:push({TaskName,func}) end end function c:start() multi:newEvent(function() return self.ThreadsLoaded==true end):OnEvent(function(evnt) GLOBAL["THREADED_JQ"]=nil -- remove it GLOBAL["THREADED_JQO"]=nil -- remove it GLOBAL["THREADED_JQ_F_REG"]=nil -- remove it self:doToAll(function() _G["__started__"]=true SFunc() end) evnt:Destroy() end) end GLOBAL["__JQ_COUNT__"]=c.cores for i=1,c.cores do multi:newSystemThread("System Threaded Job Queue Worker Thread #"..i,function(name,ind) require("multi") ThreadName=name __sleep__=.001 if love then -- lets make sure we don't reference upvalues if using love2d GLOBAL=_G.GLOBAL sThread=_G.sThread __sleep__=.1 end JQI=sThread.waitFor("THREADED_JQO"):init() -- Grab it JQO=sThread.waitFor("THREADED_JQ"):init() -- Grab it REG=sThread.waitFor("THREADED_JQ_F_REG"):init() -- Grab it QALL=sThread.waitFor("THREADED_QALL"):init() -- Grab it QALLT={} FUNCS={} SFunc=multi:newFunction(function(self) MainLoop:Pause() self:hold(.1) MainLoop:Resume() self:Pause() end) multi:newLoop(function() local rd=REG:peek() if rd then if not FUNCS[rd[1]] then FUNCS[rd[1]]=rd[2] rd=nil -- lets clean up REG:pop() end end local d=QALL:peek() if d then if not QALLT[d[1]] then QALLT[d[1]]=true d[2]() d=nil -- lets clean up QALL:pop() end end end) setmetatable(_G,{ __index=function(t,k) return FUNCS[k] end }) lastjob=os.clock() MainLoop=multi:newLoop(function(self) if __started__ then local job=JQI:pop() if job then lastjob=os.clock() local d=QALL:peek() if d then if not QALLT[d[1]] then QALLT[d[1]]=true d[2]() d=nil -- lets clean up QALL:pop() end end local ID=table.remove(job,1) -- return and remove local name=table.remove(job,1) -- return and remove if FUNCS[name] then JQO:push({ID,FUNCS[name](unpack(job))}) else self:hold(function() return FUNCS[name] end) JQO:push({ID,FUNCS[name](unpack(job))}) end end end end) multi:newThread("Idler",function() while true do if os.clock()-lastjob>1 then sThread.sleep(.1) end thread.sleep(.001) end end) JQO:push({"_THREADINIT_",ind}) if not love then multi:mainloop() end end,"Thread<"..i..">",i) end c.OnJobCompleted=multi:newConnection() c.updater=multi:newLoop(function(self) local data=self.link.queueIN:pop() while data do if data then local a,b=unpack(data) if a=="_THREADINIT_" then if b==self.link.cores then self.link.ThreadsLoaded=true self.link.OnReady:Fire() end else self.link.OnJobCompleted:Fire(unpack(data)) end end data=self.link.queueIN:pop() end end) c.updater.link=c return c end function multi:newSystemThreadedExecute(cmd) local c={} local GLOBAL=multi.integration.GLOBAL -- set up locals incase we are using lanes local sThread=multi.integration.THREAD -- set up locals incase we are using lanes local name="Execute_Thread"..multi.randomString(16) c.name=name GLOBAL[name.."CMD"]=cmd multi:newSystemThread(name,function() if love then -- lets make sure we don't reference upvalues if using love2d GLOBAL=_G.GLOBAL sThread=_G.sThread name=__THREADNAME__ -- global data same as the name we used in this functions creation end -- Lanes should take the local upvalues ^^^ cmd=sThread.waitFor(name.."CMD") local ret=os.execute(cmd) GLOBAL[name.."R"]=ret end) c.OnCMDFinished=multi:newConnection() c.looper=multi:newLoop(function(self) local ret=GLOBAL[self.link.name.."R"] if ret then self.link.OnCMDFinished:Fire(ret) self:Destroy() end end) c.looper.link=c return c end