LOAD gamedata/lobby.txt [CONFIG]{ Menu(true) //newThread("THREAD") // Starts a thread that handles events and stuff... Just throw this in and things flow nicely JUMP("LOBBY") // Lets start the game Jumping to block lobby in lobby.txt } //Internal threads can now be used to handled to manage hooks and events so there is no longer to usse this type of thread handling [THREAD]{ ::threadloop:: sleep(.001) // No need to put this in, but it is used to help show you whats going on //Setting up a thread alone allows for events to be process automatically //All variables are shared between all threads! Functions binded to the external language will be ran in a thread GOTO("threadloop") }