mirror of
https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-06-06 05:42:59 -04:00
488 lines
13 KiB
C++
488 lines
13 KiB
C++
#include "ConcaveHull.hpp"
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#include <cmath>
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#include <string>
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#include <vector>
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#include <iostream>
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#include <algorithm>
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#include <fstream>
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#include <chrono>
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#include <cassert>
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#include <unordered_map>
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#include <cstdint>
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#include <Point.hpp>
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#include <Polygon.hpp>
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#pragma warning(push, 0)
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#include <flann\flann.hpp>
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#pragma warning(pop)
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namespace Slic3r { namespace concavehull {
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const size_t stride = 24; // size in bytes of x, y, id
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namespace {
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// Floating point comparisons
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auto Equal(double a, double b) -> bool;
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auto Zero(double a) -> bool;
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auto LessThan(double a, double b) -> bool;
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auto LessThanOrEqual(double a, double b) -> bool;
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auto GreaterThan(double a, double b) -> bool;
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// Algorithm-specific
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auto NearestNeighboursFlann(flann::Index<flann::L2<double>> &index, const Point &p, size_t k) -> PointValueVector;
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auto SortByAngle(PointValueVector &values, const Point &p, double prevAngle) -> PointVector;
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auto AddPoint(PointVector &points, const Point &p) -> void;
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// General maths
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auto PointsEqual(const Point &a, const Point &b) -> bool;
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auto Angle(const Point &a, const Point &b) -> double;
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auto NormaliseAngle(double radians) -> double;
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auto PointInPolygon(const Point &p, const PointVector &list) -> bool;
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auto Intersects(const LineSegment &a, const LineSegment &b) -> bool;
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// Point list utilities
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auto FindMinYPoint(const PointVector &points) -> Point;
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auto RemoveDuplicates(PointVector &points) -> void;
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auto IdentifyPoints(PointVector &points) -> void;
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auto RemoveHull(PointVector &points, const PointVector &hull) -> PointVector::iterator;
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auto MultiplePointInPolygon(PointVector::iterator begin, PointVector::iterator end, const PointVector &hull) -> bool;
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// Compare a and b for equality
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auto Equal(double a, double b) -> bool
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{
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return fabs(a - b) <= DBL_EPSILON;
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}
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// Compare value to zero
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auto Zero(double a) -> bool
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{
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return fabs(a) <= DBL_EPSILON;
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}
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// Compare for a < b
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auto LessThan(double a, double b) -> bool
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{
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return a < (b - DBL_EPSILON);
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}
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// Compare for a <= b
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auto LessThanOrEqual(double a, double b) -> bool
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{
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return a <= (b + DBL_EPSILON);
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}
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// Compare for a > b
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auto GreaterThan(double a, double b) -> bool
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{
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return a > (b + DBL_EPSILON);
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}
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// Compare whether two points have the same x and y
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auto PointsEqual(const Point &a, const Point &b) -> bool
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{
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return Equal(a.x, b.x) && Equal(a.y, b.y);
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}
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// Remove duplicates in a list of points
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auto RemoveDuplicates(PointVector &points) -> void
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{
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sort(begin(points), end(points), [](const Point & a, const Point & b)
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{
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if (Equal(a.x, b.x))
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return LessThan(a.y, b.y);
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else
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return LessThan(a.x, b.x);
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});
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auto newEnd = unique(begin(points), end(points), [](const Point & a, const Point & b)
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{
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return PointsEqual(a, b);
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});
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points.erase(newEnd, end(points));
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}
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// Uniquely id the points for binary searching
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auto IdentifyPoints(PointVector &points) -> void
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{
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uint64_t id = 0;
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for (auto itr = begin(points); itr != end(points); ++itr, ++id)
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{
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itr->id = id;
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}
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}
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// Find the point having the smallest y-value
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auto FindMinYPoint(const PointVector &points) -> Point
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{
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assert(!points.empty());
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auto itr = min_element(begin(points), end(points), [](const Point & a, const Point & b)
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{
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if (Equal(a.y, b.y))
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return GreaterThan(a.x, b.x);
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else
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return LessThan(a.y, b.y);
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});
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return *itr;
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}
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// Lookup by ID and remove a point from a list of points
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auto RemovePoint(PointVector &list, const Point &p) -> void
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{
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auto itr = std::lower_bound(begin(list), end(list), p, [](const Point & a, const Point & b)
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{
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return a.id < b.id;
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});
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assert(itr != end(list) && itr->id == p.id);
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if (itr != end(list))
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list.erase(itr);
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}
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// Add a point to a list of points
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auto AddPoint(PointVector &points, const Point &p) -> void
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{
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points.push_back(p);
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}
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// Return the k-nearest points in a list of points from the given point p (uses Flann library).
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auto NearestNeighboursFlann(flann::Index<flann::L2<double>> &index, const Point &p, size_t k) -> PointValueVector
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{
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std::vector<int> vIndices(k);
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std::vector<double> vDists(k);
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double test[] = { p.x, p.y };
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flann::Matrix<double> query(test, 1, 2);
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flann::Matrix<int> mIndices(vIndices.data(), 1, static_cast<int>(vIndices.size()));
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flann::Matrix<double> mDists(vDists.data(), 1, static_cast<int>(vDists.size()));
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int count_ = index.knnSearch(query, mIndices, mDists, k, flann::SearchParams(128));
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size_t count = static_cast<size_t>(count_);
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PointValueVector result(count);
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for (size_t i = 0; i < count; ++i)
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{
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int id = vIndices[i];
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const double *point = index.getPoint(id);
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result[i].point.x = point[0];
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result[i].point.y = point[1];
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result[i].point.id = id;
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result[i].distance = vDists[i];
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}
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return result;
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}
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// Returns a list of points sorted in descending order of clockwise angle
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auto SortByAngle(PointValueVector &values, const Point &from, double prevAngle) -> PointVector
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{
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for_each(begin(values), end(values), [from, prevAngle](PointValue & to)
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{
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to.angle = NormaliseAngle(Angle(from, to.point) - prevAngle);
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});
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sort(begin(values), end(values), [](const PointValue & a, const PointValue & b)
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{
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return GreaterThan(a.angle, b.angle);
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});
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PointVector angled(values.size());
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transform(begin(values), end(values), begin(angled), [](const PointValue & pv)
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{
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return pv.point;
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});
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return angled;
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}
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// Get the angle in radians measured clockwise from +'ve x-axis
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auto Angle(const Point &a, const Point &b) -> double
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{
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double angle = -atan2(b.y - a.y, b.x - a.x);
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return NormaliseAngle(angle);
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}
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// Return angle in range: 0 <= angle < 2PI
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auto NormaliseAngle(double radians) -> double
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{
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if (radians < 0.0)
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return radians + M_PI + M_PI;
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else
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return radians;
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}
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// Return the new logical end after removing points from dataset having ids belonging to hull
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auto RemoveHull(PointVector &points, const PointVector &hull) -> PointVector::iterator
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{
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std::vector<uint64_t> ids(hull.size());
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transform(begin(hull), end(hull), begin(ids), [](const Point & p)
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{
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return p.id;
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});
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sort(begin(ids), end(ids));
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return remove_if(begin(points), end(points), [&ids](const Point & p)
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{
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return binary_search(begin(ids), end(ids), p.id);
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});
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}
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//// Uses OpenMP to determine whether a condition exists in the specified range of elements. https://msdn.microsoft.com/en-us/library/ff521445.aspx
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//template <class InIt, class Predicate>
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//bool omp_parallel_any_of(InIt first, InIt last, const Predicate &pr)
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//{
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// typedef typename std::iterator_traits<InIt>::value_type item_type;
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// // A flag that indicates that the condition exists.
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// bool found = false;
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// #pragma omp parallel for
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// for (int i = 0; i < static_cast<int>(last - first); ++i)
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// {
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// if (!found)
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// {
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// item_type &cur = *(first + i);
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// // If the element satisfies the condition, set the flag to cancel the operation.
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// if (pr(cur))
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// {
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// found = true;
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// }
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// }
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// }
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// return found;
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//}
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// Check whether all points in a begin/end range are inside hull.
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auto MultiplePointInPolygon(PointVector::iterator begin, PointVector::iterator end, const PointVector &hull) -> bool
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{
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auto test = [&hull](const Point & p)
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{
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return !PointInPolygon(p, hull);
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};
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bool anyOutside = true;
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#if defined USE_OPENMP
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anyOutside = omp_parallel_any_of(begin, end, test); // multi-threaded
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#else
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anyOutside = std::any_of(begin, end, test); // single-threaded
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#endif
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return !anyOutside;
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}
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// Point-in-polygon test
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auto PointInPolygon(const Point &p, const PointVector &list) -> bool
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{
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if (list.size() <= 2)
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return false;
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const double &x = p.x;
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const double &y = p.y;
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int inout = 0;
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auto v0 = list.begin();
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auto v1 = v0 + 1;
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while (v1 != list.end())
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{
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if ((LessThanOrEqual(v0->y, y) && LessThan(y, v1->y)) || (LessThanOrEqual(v1->y, y) && LessThan(y, v0->y)))
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{
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if (!Zero(v1->y - v0->y))
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{
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double tdbl1 = (y - v0->y) / (v1->y - v0->y);
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double tdbl2 = v1->x - v0->x;
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if (LessThan(x, v0->x + (tdbl2 * tdbl1)))
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inout++;
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}
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}
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v0 = v1;
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v1++;
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}
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if (inout == 0)
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return false;
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else if (inout % 2 == 0)
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return false;
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else
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return true;
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}
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// Test whether two line segments intersect each other
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auto Intersects(const LineSegment &a, const LineSegment &b) -> bool
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{
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// https://www.topcoder.com/community/data-science/data-science-tutorials/geometry-concepts-line-intersection-and-its-applications/
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const double &ax1 = a.first.x;
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const double &ay1 = a.first.y;
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const double &ax2 = a.second.x;
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const double &ay2 = a.second.y;
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const double &bx1 = b.first.x;
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const double &by1 = b.first.y;
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const double &bx2 = b.second.x;
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const double &by2 = b.second.y;
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double a1 = ay2 - ay1;
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double b1 = ax1 - ax2;
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double c1 = a1 * ax1 + b1 * ay1;
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double a2 = by2 - by1;
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double b2 = bx1 - bx2;
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double c2 = a2 * bx1 + b2 * by1;
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double det = a1 * b2 - a2 * b1;
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if (Zero(det))
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{
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return false;
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}
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else
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{
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double x = (b2 * c1 - b1 * c2) / det;
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double y = (a1 * c2 - a2 * c1) / det;
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bool on_both = true;
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on_both = on_both && LessThanOrEqual(std::min(ax1, ax2), x) && LessThanOrEqual(x, std::max(ax1, ax2));
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on_both = on_both && LessThanOrEqual(std::min(ay1, ay2), y) && LessThanOrEqual(y, std::max(ay1, ay2));
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on_both = on_both && LessThanOrEqual(std::min(bx1, bx2), x) && LessThanOrEqual(x, std::max(bx1, bx2));
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on_both = on_both && LessThanOrEqual(std::min(by1, by2), y) && LessThanOrEqual(y, std::max(by1, by2));
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return on_both;
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}
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}
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}
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// The main algorithm from the Moreira-Santos paper.
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auto ConcaveHull(PointVector &pointList, size_t k, PointVector &hull) -> bool
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{
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hull.clear();
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if (pointList.size() < 3)
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{
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return true;
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}
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if (pointList.size() == 3)
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{
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hull = pointList;
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return true;
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}
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// construct a randomized kd-tree index using 4 kd-trees
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// 2 columns, but stride = 24 bytes in width (x, y, ignoring id)
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flann::Matrix<double> matrix(&(pointList.front().x), pointList.size(), 2, stride);
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flann::Index<flann::L2<double>> flannIndex(matrix, flann::KDTreeIndexParams(4));
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flannIndex.buildIndex();
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std::cout << "\rFinal 'k' : " << k;
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// Initialise hull with the min-y point
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Point firstPoint = FindMinYPoint(pointList);
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AddPoint(hull, firstPoint);
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// Until the hull is of size > 3 we want to ignore the first point from nearest neighbour searches
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Point currentPoint = firstPoint;
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flannIndex.removePoint(firstPoint.id);
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double prevAngle = 0.0;
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int step = 1;
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// Iterate until we reach the start, or until there's no points left to process
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while ((!PointsEqual(currentPoint, firstPoint) || step == 1) && hull.size() != pointList.size())
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{
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if (step == 4)
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{
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// Put back the first point into the dataset and into the flann index
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firstPoint.id = pointList.size();
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flann::Matrix<double> firstPointMatrix(&firstPoint.x, 1, 2, stride);
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flannIndex.addPoints(firstPointMatrix);
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}
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PointValueVector kNearestNeighbours = NearestNeighboursFlann(flannIndex, currentPoint, k);
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PointVector cPoints = SortByAngle(kNearestNeighbours, currentPoint, prevAngle);
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bool its = true;
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size_t i = 0;
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while (its && i < cPoints.size())
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{
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size_t lastPoint = 0;
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if (PointsEqual(cPoints[i], firstPoint))
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lastPoint = 1;
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size_t j = 2;
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its = false;
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while (!its && j < hull.size() - lastPoint)
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{
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auto line1 = std::make_pair(hull[step - 1], cPoints[i]);
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auto line2 = std::make_pair(hull[step - j - 1], hull[step - j]);
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its = Intersects(line1, line2);
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j++;
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}
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if (its)
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i++;
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}
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if (its)
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return false;
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currentPoint = cPoints[i];
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AddPoint(hull, currentPoint);
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prevAngle = Angle(hull[step], hull[step - 1]);
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flannIndex.removePoint(currentPoint.id);
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step++;
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}
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// The original points less the points belonging to the hull need to be fully enclosed by the hull in order to return true.
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PointVector dataset = pointList;
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auto newEnd = RemoveHull(dataset, hull);
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bool allEnclosed = MultiplePointInPolygon(begin(dataset), newEnd, hull);
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return allEnclosed;
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}
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// Iteratively call the main algorithm with an increasing k until success
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auto ConcaveHull(PointVector &dataset, size_t k, bool iterate) -> PointVector
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{
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while (k < dataset.size())
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{
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PointVector hull;
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if (ConcaveHull(dataset, k, hull) || !iterate)
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{
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return hull;
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}
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k++;
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}
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return{};
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}
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Point::Point(const Pointf & sp): x(sp.x), y(sp.y) {}
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}
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}
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