31 lines
539 B
C++

#include "libslic3r/libslic3r.h"
#include "ThumbnailData.hpp"
#if ENABLE_THUMBNAIL_GENERATOR
namespace Slic3r {
void ThumbnailData::set(unsigned int w, unsigned int h)
{
if (!pixels.empty())
reset();
if ((w == 0) || (h == 0))
return;
width = w;
height = h;
// defaults to white texture
pixels = std::vector<unsigned char>(width * height * 4, 255);
}
void ThumbnailData::reset()
{
width = 0;
height = 0;
pixels.clear();
}
} // namespace Slic3r
#endif // ENABLE_THUMBNAIL_GENERATOR