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The TSP algorithm is newly used for planning of the printing order of objects AND their instances.
28 lines
1.0 KiB
C++
28 lines
1.0 KiB
C++
#ifndef slic3r_ShortestPath_hpp_
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#define slic3r_ShortestPath_hpp_
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#include "libslic3r.h"
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#include "ExtrusionEntity.hpp"
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#include "Point.hpp"
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#include <utility>
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#include <vector>
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namespace Slic3r {
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std::vector<size_t> chain_points(const Points &points, Point *start_near = nullptr);
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std::vector<std::pair<size_t, bool>> chain_extrusion_entities(std::vector<ExtrusionEntity*> &entities, const Point *start_near = nullptr);
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void reorder_extrusion_entities(std::vector<ExtrusionEntity*> &entities, std::vector<std::pair<size_t, bool>> &chain);
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void chain_and_reorder_extrusion_entities(std::vector<ExtrusionEntity*> &entities, const Point *start_near = nullptr);
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// Chain instances of print objects by an approximate shortest path.
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// Returns pairs of PrintObject idx and instance of that PrintObject.
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class Print;
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std::vector<std::pair<size_t, size_t>> chain_print_object_instances(const Print &print);
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} // namespace Slic3r
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#endif /* slic3r_ShortestPath_hpp_ */
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