Fixed no option bug
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OnePass/Form1.Designer.cs
generated
2
OnePass/Form1.Designer.cs
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@ -257,7 +257,7 @@ namespace OnePass
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this.MaximumSize = new System.Drawing.Size(396, 219);
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this.MaximumSize = new System.Drawing.Size(396, 219);
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this.MinimumSize = new System.Drawing.Size(396, 219);
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this.MinimumSize = new System.Drawing.Size(396, 219);
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this.Name = "Form1";
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this.Name = "Form1";
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this.Text = "OnePass V1.1";
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this.Text = "OnePass V1.2";
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((System.ComponentModel.ISupportInitialize)(this.passCycle)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.passCycle)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.passLength)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.passLength)).EndInit();
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this.ResumeLayout(false);
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this.ResumeLayout(false);
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@ -124,6 +124,11 @@ namespace OnePass
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addLower(ref chars);
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addLower(ref chars);
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if (uAtoZ.BackColor == System.Drawing.SystemColors.Highlight)
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if (uAtoZ.BackColor == System.Drawing.SystemColors.Highlight)
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addUpper(ref chars);
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addUpper(ref chars);
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if (chars.Count == 0)
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{
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MessageBox.Show("Must have at least one option turned on to generate a password!");
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return;
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}
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byte[] sn_bytes = Encoding.ASCII.GetBytes(sitename.Text);
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byte[] sn_bytes = Encoding.ASCII.GetBytes(sitename.Text);
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byte[] un_bytes = Encoding.ASCII.GetBytes(username.Text);
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byte[] un_bytes = Encoding.ASCII.GetBytes(username.Text);
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byte[] mp_bytes = Encoding.ASCII.GetBytes(masterpass.Text);
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byte[] mp_bytes = Encoding.ASCII.GetBytes(masterpass.Text);
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