--[[ MIT License Copyright (c) 2020 Ryan Ward Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sub-license, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] package.path = "?/init.lua;?.lua;" .. package.path multi, thread = require("multi").init() -- get it all and have it on all lanes if multi.integration then -- This allows us to call the lanes manager from supporting modules without a hassel return { init = function() return multi.integration.GLOBAL, multi.integration.THREAD end } end -- Step 1 get lanes lanes = require("lanes").configure() multi.SystemThreads = {} multi.isMainThread = true function multi:canSystemThread() return true end function multi:getPlatform() return "lanes" end -- Step 2 set up the Linda objects local __GlobalLinda = lanes.linda() -- handles global stuff local __SleepingLinda = lanes.linda() -- handles sleeping stuff local __ConsoleLinda = lanes.linda() -- handles console stuff multi:newLoop(function() local _,data = __ConsoleLinda:receive(0, "Q") if data then print(unpack(data)) end end) local GLOBAL,THREAD = require("multi.integration.lanesManager.threads").init(__GlobalLinda,__SleepingLinda) local threads = {} local count = 1 local started = false local livingThreads = {} function THREAD:newFunction(func,holup) return function(...) local t = multi:newSystemThread("SystemThreadedFunction",function(...) return func(...) end,...) return thread:newFunction(function() return thread.hold(function() return t.thread:join(.001) end) end,holup)() end end function multi:newSystemThread(name, func, ...) multi.InitSystemThreadErrorHandler() rand = math.random(1, 10000000) local c = {} local __self = c c.name = name c.Name = name c.Id = count c.loadString = {"base","package","os","io","math","table","string","coroutine"} livingThreads[count] = {true, name} c.Type = "sthread" c.creationTime = os.clock() c.alive = true c.priority = thread.Priority_Normal local args = {...} c.thread = lanes.gen(table.concat(c.loadString,","),{globals={ THREAD_NAME=name, THREAD_ID=count, THREAD = THREAD, GLOBAL = GLOBAL, _Console = __ConsoleLinda },priority=c.priority}, func)(unpack(args)) count = count + 1 function c:kill() self.thread:cancel() multi.print("Thread: '" .. self.name .. "' has been stopped!") self.alive = false end table.insert(multi.SystemThreads, c) c.OnError = multi:newConnection() GLOBAL["__THREADS__"] = livingThreads return c end multi.OnSystemThreadDied = multi:newConnection() function multi.InitSystemThreadErrorHandler() if started == true then return end started = true multi:newThread( "ThreadErrorHandler", function() local threads = multi.SystemThreads while true do thread.sleep(.5) -- switching states often takes a huge hit on performance. half a second to tell me there is an error is good enough. for i = #threads, 1, -1 do local v, err, t = threads[i].thread:join(.001) if err then if err:find("Thread was killed!") then print(err) livingThreads[threads[i].Id] = {false, threads[i].Name} threads[i].alive = false multi.OnSystemThreadDied:Fire(threads[i].Id) GLOBAL["__THREADS__"] = livingThreads table.remove(threads, i) elseif err:find("stack traceback") then print(err) threads[i].OnError:Fire(threads[i], err, "Error in systemThread: '" .. threads[i].name .. "' <" .. err .. ">") threads[i].alive = false livingThreads[threads[i].Id] = {false, threads[i].Name} multi.OnSystemThreadDied:Fire(threads[i].Id) GLOBAL["__THREADS__"] = livingThreads table.remove(threads, i) end end end end end ) end multi.print("Integrated Lanes!") multi.integration = {} -- for module creators multi.integration.GLOBAL = GLOBAL multi.integration.THREAD = THREAD require("multi.integration.lanesManager.extensions") return { init = function() return GLOBAL, THREAD end }