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@ -2,6 +2,7 @@ function gui:newTextBox(t,name, x, y, w, h, sx ,sy ,sw ,sh)
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x,y,w,h,sx,sy,sw,sh=filter(name, x, y, w, h, sx ,sy ,sw ,sh)
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local c=self:newBase("TextBox",name, x, y, w, h, sx ,sy ,sw ,sh)
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c.ClearOnFocus=false
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c.LoseFocusOnEnter=true
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c.Tween=0
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c.XTween=0
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c.FontHeight=_defaultfont:getHeight()
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@ -72,7 +73,11 @@ function gui:newTextBox(t,name, x, y, w, h, sx ,sy ,sw ,sh)
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self.cooldown2=true
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c.Alarm2:Reset()
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elseif (love.keyboard.isDown("return") or love.keyboard.isDown("enter") or love.keyboard.isDown("kpenter")) and self.Active and self.Enter and not(love.keyboard.isDown("lshift") or love.keyboard.isDown("rshift")) then
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if self.LoseFocusOnEnter then
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self.Active=false
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else
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self.Active=true
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end
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for cc=1,#self.funcE do
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self.funcE[cc](self,self.ttext)
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end
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@ -91,6 +96,7 @@ function love.textinput(t)
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gui.TB[tb].ttext=gui.TB[tb].ttext..t
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else
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gui.TB[tb].text=gui.TB[tb].text..t
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gui.TB[tb].ttext=gui.TB[tb].ttext..t
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end
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end
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end
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